Imperial Game Engine 2- academicall class of an game engine
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» Log]Imperial Game Engine 2.22
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» [Available]Imperial Game Engine 2-18 Builds,FullSource [12,9 MB]
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Post by CodyP on Thu Sep 17, 2020 2:29 pm

First topic message reminder :

Hi,
I was looking at imperial game engine and I was curious if you support ogre render engine 1 and the new orgre engine 2+. I was looking at these renders they seem to be both in active development but curious if you use both I could see using ogre 1 for certain type of games.. Also what is the file format for putting game models in the engine fbx?

Thanks

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Post by CodyP on Sun Sep 20, 2020 12:47 am

Ok, cool.

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Post by thekohedlo on Sun Sep 20, 2020 12:48 am

Minimal dependences for Eitor only ~40 mb; With this depenences possible c++ extreeme-programm editor like Unreal 5 or Cry Engine 3 Sanbox 2
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Post by CodyP on Sun Sep 20, 2020 1:22 am

Ok, imperial uses a visual scripting/node system for programming in engine?

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Post by thekohedlo on Sun Sep 20, 2020 1:29 am

Yes, Because is sound alternative; Script x1000 times faster then c++ code only in debug and alpha formation for projects, but also need text script, like Lua and pure c++ code, assets, packages (if not, then  eitors 'filewatcher'), because only Flow, is not enought stability;  

[for example: virus change unprotected text even XTML script, and when FlowGraph opened, visual script, have visual bugs. Like confussion connectors, of removing code-function noes, or changing original position in FlowGraph Desc]
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Post by CodyP on Sun Sep 20, 2020 1:35 am

So what scripting language is supported in imperial then?

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Post by thekohedlo on Sun Sep 20, 2020 1:42 am

For example flow v.2, but pussible develop FlowGraph more and more; Like Unreal 5 blueprint or CryEngine Sandbox FlowGraph;

In engine- flow-script only class of code; Editor shows only colored Forms from Dependences for Editor; You also can write own flow-editor; For this even no requirement of need academical top level degree;


Also LUA; And also own script compillator, like Visual Basic; And standart c++ 'metall' code;


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Post by CodyP on Sun Sep 20, 2020 1:45 am

That is cool with me I really like visual scripting like blueprints so that is cool with me.

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Post by thekohedlo on Sun Sep 20, 2020 1:52 am

Ok; Now in our territory after midnight time;


Tommorow, i prepare next IGE2 v15 Complete Source SDK; Also in WIP new editors, like Face Editor, Basic Compiller,  Analougue 3D Moel programms, like Maya, Poser, Blener or 3d studio max;
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Post by CodyP on Sun Sep 20, 2020 1:57 am

Ok cool I will be looking forward to it and see if maybe my problem gets fixed if not maybe I can make a small video showing the problem.

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Post by thekohedlo on Sun Sep 20, 2020 7:41 am

Ok. Today i begins make IGE2 as three editions[ Builinds, SDK and Source ] and regullary Share for civil profitablity;
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Post by CodyP on Sun Sep 20, 2020 4:21 pm

Ok

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Post by CodyP on Mon Sep 21, 2020 2:00 am

V15 road map
Editor:
-Axon;
-SkriLink;
-LawMaker;
-AniTE;

What do you mean editors per say? Like different ones we can pick from?

Also what is the flow graph programming language based on?

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Post by thekohedlo on Mon Sep 21, 2020 8:19 am

[quote]mean editors per say?[/quote]

Is short list for engine Architecture; CPUs culture commun: is shortness; Dor exposition need write documentation wirh terms-defineed articles;


[quote]what is the flow graph programming language based on?[/quote]

-LawMaker; Is GUI-Forms only class of Script Editor, have connections to Engine flowManager class;


P/S: Building OGREs sourcess; is Hardisc Space needded- source size, x100 and also for Renderers lice DirectX SDK need x10 space;
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Post by thekohedlo on Mon Sep 21, 2020 12:12 pm

[quote="What do you mean editors per say? "][/quote]
[quote="mean "][/quote]

Added portall at this forum; Detailed Log on IGE2 Development;

p/s: in 24 hours need release first IGE2-16.1.1-BIN ;
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Post by CodyP on Mon Sep 21, 2020 2:46 pm

Do you have a place we can donate(money) for working on game engine?

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Post by thekohedlo on Mon Sep 21, 2020 3:14 pm

[quote]Do you have a place we can donate(money) for working on game engine?[/quote]

I plann upbuild IGE2 site, in term from 1-3 years (1 time per 10-30 years minimall sound founding);
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Post by CodyP on Mon Sep 21, 2020 3:44 pm

Ok, I thought maybe you had a patreon or something where we could donate money for working on game engine.

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Post by thekohedlo on Mon Sep 21, 2020 6:37 pm

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Post by CodyP on Mon Sep 21, 2020 9:35 pm

Ok, thanks for update.

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Post by CodyP on Tue Sep 22, 2020 1:55 pm

How goes it?

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Post by thekohedlo on Tue Sep 22, 2020 4:52 pm

>>"How goes it?"

>>Minimally commit ready! Currently now, i adds old features. Say to do, and i share

current WIP. You can see and learn, for his own projects. IGE2 project i begins from

2007 year, is ~13 years old. OGRE 3D renderer yet not added as SDK; For, with SDK

impossible full controll; I builds Complete source, with DirectX 9, OpenGL SDKs.


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Post by CodyP on Tue Sep 22, 2020 5:00 pm

Oh nice then we can test out latest ogre 1 and ogre 2 then?

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Post by thekohedlo on Tue Sep 22, 2020 5:58 pm

Released! On moddb.com last file.
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Post by CodyP on Tue Sep 22, 2020 7:16 pm

I downloaded and went into windows x86 to launch editor but nothing launched.

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Post by CodyP on Tue Sep 22, 2020 7:53 pm

Maybe I am doing something wrong.

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Post by thekohedlo on Tue Sep 22, 2020 8:44 pm

Aha! Please, use editor.bat file. In next release ige2.exe runs Exposer tool, that can choose renderer, run editor from windowform and so on.
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Post by CodyP on Tue Sep 22, 2020 11:40 pm

I did get the editor loaded and launched with editor.bat which is nice. Do you support 64 bit for the game engine? Also be nice soon where I can pick renderer and really start learning.

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Post by thekohedlo on Wed Sep 23, 2020 7:00 pm

>>Do you support 64 bit for the game engine?

>>Need rebuild under x64 only.

I builds betta-version; When successfully upload review videos on tubes, people can see new IGE architecture reviews; C++ code works perfectly; Also sub-engines list, give collosal mobility speed in developing assets;

p/s: from 90-s internet visits many schizzophrenics, therefore, occours  traffic delays, and other internet troubles;
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Post by CodyP on Wed Sep 23, 2020 11:12 pm

So ogre next has its own built in particle system in the renderer engine? Does ogre 1x newest done by paroj have a built in particle system?

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Post by thekohedlo on Thu Sep 24, 2020 4:25 pm

>>So ogre next has its own built in particle system in the renderer engine? Does ogre 1x newest done by paroj have a built in particle system?
>>For every Depenency component, his own rebuild; For every OGRE 3D version branch, his own personal build, and uniting in IGE2 game engine;

--------------
>>particle system
>>For particles need make Eitor; In OGRE 3D exsists 'Particle Universe' Example;


p/s: [New Release] https://imperial-game-engine.forum2x2.ru/t54-releaseddownloadable-imperial-game-engine-2-16-1-2-buildings-pre-alpha#170
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Post by CodyP on Thu Sep 24, 2020 5:11 pm

Oh nice so there is particle systems for ogre3d. But you are building youre own correct also? I will watch the review video later today.

Particle universe is used for for both ogre 1 and 2?

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Post by CodyP on Fri Sep 25, 2020 2:05 am

Sorry I ask alot of ogre 3d just think its a interesting render engine, so want to know what it offers more from you're perspective and with the game engine you have made.

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Post by thekohedlo on Fri Sep 25, 2020 4:19 pm

>>Particle universe is used for for both ogre 1 and 2?

-Yes! But, Particle universe project was stopped, and no more technicall support; Therefore, need manually reupdate old PU plugin;
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Post by CodyP on Fri Sep 25, 2020 5:20 pm

Oh nice ok that works

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Post by CodyP on Fri Sep 25, 2020 6:54 pm

What is the flow graph based on programming wise. Cryengine has a visual script called flow graph are they alike or no?

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Post by thekohedlo on Fri Sep 25, 2020 7:55 pm

[quote]What is the flow graph based on programming wise. Cryengine has a visual script called flow graph are they alike or no?[/quote]

>>Before last ogre3d adding to renderers list, i refresh flow-sctipt and chinemathic animation renderer

On LawMaker flow-eitor https://www.moddb.com/engines/imperial-game-engine-25/videos
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Post by thekohedlo on Fri Sep 25, 2020 7:58 pm

[quote]What is the flow graph based on programming wise. [/quote]


Is modern way make aaa games, not lose time; Is 1000xtimes faster debug, then c++ compilation and 1000000 times faster pure c++ text code;


p/s: Sony announce his PlayStation5 now as Mini PC; hE hE; Or cool notebook anallogue;
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Post by CodyP on Fri Sep 25, 2020 11:20 pm

What does the debug node do? I seen in the video you using it in video.

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Post by thekohedlo on Sat Sep 26, 2020 12:40 pm

[quote]What does the debug node do? I seen in the video you using it in video.[/quote]

-the 'debug' is Directory thats contains developers, editor tools, that out of a gameproject release;
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Post by CodyP on Sat Sep 26, 2020 3:24 pm

Yeah but you used debug node in lawmaker editor and changed color on background. I just wanted to know purpose for that.

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Post by thekohedlo on Sat Sep 26, 2020 11:36 pm

[quote]purpose for that[/quote]

-is design, grouping; Block of code marke for easy oriantation;

https://media.moddb.com/images/engines/1/2/1010/79310.jpg
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Post by thekohedlo on Sun Sep 27, 2020 9:18 am

[quote]I ask alot of ogre 3d just think its a interesting render engine, so want to know what it offers more from you're perspective and with the game engine you have made.[/quote]

> [quote]what it offers more from you're perspective[/quote]

-Ogre3d is great graphics render engine; But, in case of creation own bysinness as own an game engine, better write own a render engine! then next Ogre3d and others engines possible add as Plugins!, For plugin is WIP and personall bysinness must be controlled by ChiefExexutive)

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Post by CodyP on Sun Sep 27, 2020 3:26 pm

Nice, what will the render be based on and the name of the rrnder engine in which you will call it.

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Post by CodyP on Sun Sep 27, 2020 6:46 pm

I like the idea of you creating own render engine but also allowing other render engines to be used as plugins kinda way you have it now.

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Post by thekohedlo on Sun Sep 27, 2020 7:23 pm

[quote]render be based on and the name of the rrnder engine[/quote]

- possible: "IGR", but work in progress;
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Post by CodyP on Sun Sep 27, 2020 10:53 pm

Oh nice when do you want to release IGR ?

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Post by CodyP on Mon Sep 28, 2020 2:36 am

Also wanted to ask about gui editor, only game engine I use is hero engine buy gui editor is really nice because you dont have to code and just use editor or you can code xml if needed. How will you approach gui editor in imperial engine?

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Post by thekohedlo on Mon Sep 28, 2020 11:00 am

[quote]Oh nice when do you want to release IGR ?[/quote]

- currently i, connects next plugins: openal, racnet, flite, opengl, directx;

ps: ogre3d also have ogreal, ogrebullet and others sub-engines;
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Post by thekohedlo on Mon Sep 28, 2020 11:06 am

>>How will you approach gui editor in imperial engine?

- Among Own GUI editor,, i about 13 years, successfullu use MyGUI, CEGUI gui engines as alternative plugins; Also .swf based on actionscript 3;
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Post by CodyP on Mon Sep 28, 2020 4:01 pm

Mygui looks really great.

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