Interested in the game engine.
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Imperial Game Engine 2-academicall class gameengine by one programmist :: Imperial Game Engine 2- an Game Engine :: Imperial Game Engine 2- an Game Engine
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Interested in the game engine.
First topic message reminder :
Hi,
I was looking at imperial game engine and I was curious if you support ogre render engine 1 and the new orgre engine 2+. I was looking at these renders they seem to be both in active development but curious if you use both I could see using ogre 1 for certain type of games.. Also what is the file format for putting game models in the engine fbx?
Thanks
Hi,
I was looking at imperial game engine and I was curious if you support ogre render engine 1 and the new orgre engine 2+. I was looking at these renders they seem to be both in active development but curious if you use both I could see using ogre 1 for certain type of games.. Also what is the file format for putting game models in the engine fbx?
Thanks
CodyP- Сообщения : 138
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Re: Interested in the game engine.
Minimal dependences for Eitor only ~40 mb; With this depenences possible c++ extreeme-programm editor like Unreal 5 or Cry Engine 3 Sanbox 2
thekohedlo- Admin
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Re: Interested in the game engine.
Ok, imperial uses a visual scripting/node system for programming in engine?
CodyP- Сообщения : 138
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Re: Interested in the game engine.
Yes, Because is sound alternative; Script x1000 times faster then c++ code only in debug and alpha formation for projects, but also need text script, like Lua and pure c++ code, assets, packages (if not, then eitors 'filewatcher'), because only Flow, is not enought stability;
[for example: virus change unprotected text even XTML script, and when FlowGraph opened, visual script, have visual bugs. Like confussion connectors, of removing code-function noes, or changing original position in FlowGraph Desc]
[for example: virus change unprotected text even XTML script, and when FlowGraph opened, visual script, have visual bugs. Like confussion connectors, of removing code-function noes, or changing original position in FlowGraph Desc]
thekohedlo- Admin
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Re: Interested in the game engine.
So what scripting language is supported in imperial then?
CodyP- Сообщения : 138
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Re: Interested in the game engine.
For example flow v.2, but pussible develop FlowGraph more and more; Like Unreal 5 blueprint or CryEngine Sandbox FlowGraph;
In engine- flow-script only class of code; Editor shows only colored Forms from Dependences for Editor; You also can write own flow-editor; For this even no requirement of need academical top level degree;
Also LUA; And also own script compillator, like Visual Basic; And standart c++ 'metall' code;
In engine- flow-script only class of code; Editor shows only colored Forms from Dependences for Editor; You also can write own flow-editor; For this even no requirement of need academical top level degree;
Also LUA; And also own script compillator, like Visual Basic; And standart c++ 'metall' code;
Last edited by thekohedlo on Sun Sep 20, 2020 1:47 am; edited 2 times in total
thekohedlo- Admin
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Re: Interested in the game engine.
That is cool with me I really like visual scripting like blueprints so that is cool with me.
CodyP- Сообщения : 138
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Re: Interested in the game engine.
Ok; Now in our territory after midnight time;
Tommorow, i prepare next IGE2 v15 Complete Source SDK; Also in WIP new editors, like Face Editor, Basic Compiller, Analougue 3D Moel programms, like Maya, Poser, Blener or 3d studio max;
Tommorow, i prepare next IGE2 v15 Complete Source SDK; Also in WIP new editors, like Face Editor, Basic Compiller, Analougue 3D Moel programms, like Maya, Poser, Blener or 3d studio max;
thekohedlo- Admin
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Re: Interested in the game engine.
Ok cool I will be looking forward to it and see if maybe my problem gets fixed if not maybe I can make a small video showing the problem.
CodyP- Сообщения : 138
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Re: Interested in the game engine.
Ok. Today i begins make IGE2 as three editions[ Builinds, SDK and Source ] and regullary Share for civil profitablity;
thekohedlo- Admin
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Re: Interested in the game engine.
V15 road map
Editor:
-Axon;
-SkriLink;
-LawMaker;
-AniTE;
What do you mean editors per say? Like different ones we can pick from?
Also what is the flow graph programming language based on?
Editor:
-Axon;
-SkriLink;
-LawMaker;
-AniTE;
What do you mean editors per say? Like different ones we can pick from?
Also what is the flow graph programming language based on?
CodyP- Сообщения : 138
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Re: Interested in the game engine.
[quote]mean editors per say?[/quote]
Is short list for engine Architecture; CPUs culture commun: is shortness; Dor exposition need write documentation wirh terms-defineed articles;
[quote]what is the flow graph programming language based on?[/quote]
-LawMaker; Is GUI-Forms only class of Script Editor, have connections to Engine flowManager class;
P/S: Building OGREs sourcess; is Hardisc Space needded- source size, x100 and also for Renderers lice DirectX SDK need x10 space;
Is short list for engine Architecture; CPUs culture commun: is shortness; Dor exposition need write documentation wirh terms-defineed articles;
[quote]what is the flow graph programming language based on?[/quote]
-LawMaker; Is GUI-Forms only class of Script Editor, have connections to Engine flowManager class;
P/S: Building OGREs sourcess; is Hardisc Space needded- source size, x100 and also for Renderers lice DirectX SDK need x10 space;
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Re: Interested in the game engine.
[quote="What do you mean editors per say? "][/quote]
[quote="mean "][/quote]
Added portall at this forum; Detailed Log on IGE2 Development;
p/s: in 24 hours need release first IGE2-16.1.1-BIN ;
[quote="mean "][/quote]
Added portall at this forum; Detailed Log on IGE2 Development;
p/s: in 24 hours need release first IGE2-16.1.1-BIN ;
thekohedlo- Admin
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Re: Interested in the game engine.
Do you have a place we can donate(money) for working on game engine?
CodyP- Сообщения : 138
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Re: Interested in the game engine.
[quote]Do you have a place we can donate(money) for working on game engine?[/quote]
I plann upbuild IGE2 site, in term from 1-3 years (1 time per 10-30 years minimall sound founding);
I plann upbuild IGE2 site, in term from 1-3 years (1 time per 10-30 years minimall sound founding);
thekohedlo- Admin
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Re: Interested in the game engine.
Ok, I thought maybe you had a patreon or something where we could donate money for working on game engine.
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thekohedlo- Admin
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Re: Interested in the game engine.
Ok, thanks for update.
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Re: Interested in the game engine.
>>"How goes it?"
>>Minimally commit ready! Currently now, i adds old features. Say to do, and i share
current WIP. You can see and learn, for his own projects. IGE2 project i begins from
2007 year, is ~13 years old. OGRE 3D renderer yet not added as SDK; For, with SDK
impossible full controll; I builds Complete source, with DirectX 9, OpenGL SDKs.
>>Minimally commit ready! Currently now, i adds old features. Say to do, and i share
current WIP. You can see and learn, for his own projects. IGE2 project i begins from
2007 year, is ~13 years old. OGRE 3D renderer yet not added as SDK; For, with SDK
impossible full controll; I builds Complete source, with DirectX 9, OpenGL SDKs.
Last edited by thekohedlo on Tue Sep 22, 2020 5:03 pm; edited 1 time in total
thekohedlo- Admin
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Re: Interested in the game engine.
Oh nice then we can test out latest ogre 1 and ogre 2 then?
CodyP- Сообщения : 138
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Re: Interested in the game engine.
Released! On moddb.com last file.
thekohedlo- Admin
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Re: Interested in the game engine.
I downloaded and went into windows x86 to launch editor but nothing launched.
CodyP- Сообщения : 138
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Re: Interested in the game engine.
Maybe I am doing something wrong.
CodyP- Сообщения : 138
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Re: Interested in the game engine.
Aha! Please, use editor.bat file. In next release ige2.exe runs Exposer tool, that can choose renderer, run editor from windowform and so on.
thekohedlo- Admin
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Re: Interested in the game engine.
I did get the editor loaded and launched with editor.bat which is nice. Do you support 64 bit for the game engine? Also be nice soon where I can pick renderer and really start learning.
CodyP- Сообщения : 138
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Re: Interested in the game engine.
>>Do you support 64 bit for the game engine?
>>Need rebuild under x64 only.
I builds betta-version; When successfully upload review videos on tubes, people can see new IGE architecture reviews; C++ code works perfectly; Also sub-engines list, give collosal mobility speed in developing assets;
p/s: from 90-s internet visits many schizzophrenics, therefore, occours traffic delays, and other internet troubles;
>>Need rebuild under x64 only.
I builds betta-version; When successfully upload review videos on tubes, people can see new IGE architecture reviews; C++ code works perfectly; Also sub-engines list, give collosal mobility speed in developing assets;
p/s: from 90-s internet visits many schizzophrenics, therefore, occours traffic delays, and other internet troubles;
thekohedlo- Admin
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Re: Interested in the game engine.
So ogre next has its own built in particle system in the renderer engine? Does ogre 1x newest done by paroj have a built in particle system?
CodyP- Сообщения : 138
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Re: Interested in the game engine.
>>So ogre next has its own built in particle system in the renderer engine? Does ogre 1x newest done by paroj have a built in particle system?
>>For every Depenency component, his own rebuild; For every OGRE 3D version branch, his own personal build, and uniting in IGE2 game engine;
--------------
>>particle system
>>For particles need make Eitor; In OGRE 3D exsists 'Particle Universe' Example;
p/s: [New Release] https://imperial-game-engine.forum2x2.ru/t54-releaseddownloadable-imperial-game-engine-2-16-1-2-buildings-pre-alpha#170
>>For every Depenency component, his own rebuild; For every OGRE 3D version branch, his own personal build, and uniting in IGE2 game engine;
--------------
>>particle system
>>For particles need make Eitor; In OGRE 3D exsists 'Particle Universe' Example;
p/s: [New Release] https://imperial-game-engine.forum2x2.ru/t54-releaseddownloadable-imperial-game-engine-2-16-1-2-buildings-pre-alpha#170
thekohedlo- Admin
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Re: Interested in the game engine.
Oh nice so there is particle systems for ogre3d. But you are building youre own correct also? I will watch the review video later today.
Particle universe is used for for both ogre 1 and 2?
Particle universe is used for for both ogre 1 and 2?
CodyP- Сообщения : 138
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Re: Interested in the game engine.
Sorry I ask alot of ogre 3d just think its a interesting render engine, so want to know what it offers more from you're perspective and with the game engine you have made.
CodyP- Сообщения : 138
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Re: Interested in the game engine.
>>Particle universe is used for for both ogre 1 and 2?
-Yes! But, Particle universe project was stopped, and no more technicall support; Therefore, need manually reupdate old PU plugin;
-Yes! But, Particle universe project was stopped, and no more technicall support; Therefore, need manually reupdate old PU plugin;
thekohedlo- Admin
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Re: Interested in the game engine.
Oh nice ok that works
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Re: Interested in the game engine.
What is the flow graph based on programming wise. Cryengine has a visual script called flow graph are they alike or no?
CodyP- Сообщения : 138
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Re: Interested in the game engine.
[quote]What is the flow graph based on programming wise. Cryengine has a visual script called flow graph are they alike or no?[/quote]
>>Before last ogre3d adding to renderers list, i refresh flow-sctipt and chinemathic animation renderer
On LawMaker flow-eitor https://www.moddb.com/engines/imperial-game-engine-25/videos
>>Before last ogre3d adding to renderers list, i refresh flow-sctipt and chinemathic animation renderer
On LawMaker flow-eitor https://www.moddb.com/engines/imperial-game-engine-25/videos
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Re: Interested in the game engine.
[quote]What is the flow graph based on programming wise. [/quote]
Is modern way make aaa games, not lose time; Is 1000xtimes faster debug, then c++ compilation and 1000000 times faster pure c++ text code;
p/s: Sony announce his PlayStation5 now as Mini PC; hE hE; Or cool notebook anallogue;
Is modern way make aaa games, not lose time; Is 1000xtimes faster debug, then c++ compilation and 1000000 times faster pure c++ text code;
p/s: Sony announce his PlayStation5 now as Mini PC; hE hE; Or cool notebook anallogue;
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Re: Interested in the game engine.
What does the debug node do? I seen in the video you using it in video.
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Re: Interested in the game engine.
[quote]What does the debug node do? I seen in the video you using it in video.[/quote]
-the 'debug' is Directory thats contains developers, editor tools, that out of a gameproject release;
-the 'debug' is Directory thats contains developers, editor tools, that out of a gameproject release;
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Re: Interested in the game engine.
Yeah but you used debug node in lawmaker editor and changed color on background. I just wanted to know purpose for that.
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Re: Interested in the game engine.
[quote]purpose for that[/quote]
-is design, grouping; Block of code marke for easy oriantation;
https://media.moddb.com/images/engines/1/2/1010/79310.jpg
-is design, grouping; Block of code marke for easy oriantation;
https://media.moddb.com/images/engines/1/2/1010/79310.jpg
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Re: Interested in the game engine.
[quote]I ask alot of ogre 3d just think its a interesting render engine, so want to know what it offers more from you're perspective and with the game engine you have made.[/quote]
> [quote]what it offers more from you're perspective[/quote]
-Ogre3d is great graphics render engine; But, in case of creation own bysinness as own an game engine, better write own a render engine! then next Ogre3d and others engines possible add as Plugins!, For plugin is WIP and personall bysinness must be controlled by ChiefExexutive)
> [quote]what it offers more from you're perspective[/quote]
-Ogre3d is great graphics render engine; But, in case of creation own bysinness as own an game engine, better write own a render engine! then next Ogre3d and others engines possible add as Plugins!, For plugin is WIP and personall bysinness must be controlled by ChiefExexutive)
thekohedlo- Admin
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Re: Interested in the game engine.
Nice, what will the render be based on and the name of the rrnder engine in which you will call it.
CodyP- Сообщения : 138
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Re: Interested in the game engine.
I like the idea of you creating own render engine but also allowing other render engines to be used as plugins kinda way you have it now.
CodyP- Сообщения : 138
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Re: Interested in the game engine.
[quote]render be based on and the name of the rrnder engine[/quote]
- possible: "IGR", but work in progress;
- possible: "IGR", but work in progress;
thekohedlo- Admin
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Re: Interested in the game engine.
Oh nice when do you want to release IGR ?
CodyP- Сообщения : 138
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Re: Interested in the game engine.
Also wanted to ask about gui editor, only game engine I use is hero engine buy gui editor is really nice because you dont have to code and just use editor or you can code xml if needed. How will you approach gui editor in imperial engine?
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Re: Interested in the game engine.
[quote]Oh nice when do you want to release IGR ?[/quote]
- currently i, connects next plugins: openal, racnet, flite, opengl, directx;
ps: ogre3d also have ogreal, ogrebullet and others sub-engines;
- currently i, connects next plugins: openal, racnet, flite, opengl, directx;
ps: ogre3d also have ogreal, ogrebullet and others sub-engines;
thekohedlo- Admin
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Re: Interested in the game engine.
>>How will you approach gui editor in imperial engine?
- Among Own GUI editor,, i about 13 years, successfullu use MyGUI, CEGUI gui engines as alternative plugins; Also .swf based on actionscript 3;
- Among Own GUI editor,, i about 13 years, successfullu use MyGUI, CEGUI gui engines as alternative plugins; Also .swf based on actionscript 3;
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Re: Interested in the game engine.
Mygui looks really great.
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