Imperial Game Engine 2-academicall class gameengine by one programmist
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» [Released] Imperial Game Engine 2 v43.7.4 -Patch
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» Populating Game Projects based on IGE2 in 2022-2025 years
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» [Repository] Prism Of Imperia
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» [Released] Imperial Game Engine 2 v43.7.3 -Patch and Source
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» [Released]Imperial Game Engine 2 -Patch v43.7.2
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» [Plans to 2022] IGE2,IGE3,IGE Projects mining, Resourcing;
Interested in the game engine. - Page 3 EmptySat Nov 27, 2021 1:26 pm by thekohedlo

» History of Cyber Attacks against IGE2
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» [Released]Imperial Game Engine 2 -Patch v43.7.1;
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» Expanding for new technologies;
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» [Preparing] Imperial Game Engine 2 v43.7.1
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» [Released] Imperial Game Engine 2 v43.7
Interested in the game engine. - Page 3 EmptyTue Nov 23, 2021 3:14 pm by thekohedlo

» [Released] IGE2_TechDemo_v3[0324][xpn-6.0119]
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» [Released] Imperial Game Engine 2 -SDK, Patch, and Tech Demo v43.7
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» Imperial Game Engine 2 v43.6.8
Interested in the game engine. - Page 3 EmptySat Nov 20, 2021 10:54 am by thekohedlo

» [Released] Imperial Game Engine 2 -Patch v43.6.7
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» List of Incidents at time IGE;
Interested in the game engine. - Page 3 EmptyWed Nov 17, 2021 8:25 am by thekohedlo

» [Released] Imperial Game Engine 2 -Patch v43.6.6
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» [Revision]Unsufficient Info Removing
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» Deffining your directions for 2022 year.
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» Ideas Collections
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» [Released]Imperial Game Engine 2 Patch v43 6 5
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»  [GameProject]Example_of_Tartarus_v0_0_6[0091][xpn14]
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» Expanding for new technologies;
Interested in the game engine. - Page 3 EmptyMon Nov 08, 2021 9:56 am by thekohedlo

» Expanding for new technologies;
Interested in the game engine. - Page 3 EmptyMon Nov 08, 2021 9:55 am by thekohedlo

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Post by CodyP Thu Sep 17, 2020 2:29 pm

First topic message reminder :

Hi,
I was looking at imperial game engine and I was curious if you support ogre render engine 1 and the new orgre engine 2+. I was looking at these renders they seem to be both in active development but curious if you use both I could see using ogre 1 for certain type of games.. Also what is the file format for putting game models in the engine fbx?

Thanks

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Post by thekohedlo Tue Sep 29, 2020 1:22 pm

[quote]Mygui looks really great.[/quote]

p/s: After DAILY printing jw.wt bible literature, possible release IGE2 info
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Post by thekohedlo Wed Sep 30, 2020 7:10 am

To:  CodyP

Text: Imperial_Game_Engine_2-17.1_Buildings.exe - spanshot;

Currently starting OGRE3D and 3d graphics changelisting;
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Post by CodyP Thu Oct 01, 2020 1:36 am

Nice nice.

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Post by thekohedlo Fri Oct 02, 2020 5:13 pm

>>Good news at: the site;

(Hard make businness in racists territiry-field)
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Post by CodyP Fri Oct 02, 2020 5:31 pm

What is the news?

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Post by thekohedlo Fri Oct 02, 2020 6:59 pm

New Editor. That make like *fbx 3d models;
Ogre LEGACY available;
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Post by thekohedlo Fri Oct 02, 2020 7:09 pm

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Post by CodyP Sat Oct 03, 2020 2:38 am

So what does geometrical editor do, I heard that it works great with the other editor that views models.

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Post by thekohedlo Sat Oct 03, 2020 9:42 am

[quote]So what does geometrical editor do[/quote]

Exists good and bad examples: 3smax, maya, chinema4d, blender, poser, makehuman3d;

to write pc programm editor need many time; i works fulltime peeoiring at this field [gameloft: 16 hours per day+ some time for personall needs; sleep, feeding, friends daily recreation, week-end vacations]; For new editor need, is 1000 days with 16 hours!

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Post by CodyP Sat Oct 03, 2020 3:46 pm

Oh nice, yeah I use lightwave 3d/3dcoat for all my 3d art. Be cool to have a editor like to at least maybe do some stuff in the engine.

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Post by thekohedlo Sat Oct 03, 2020 5:21 pm

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Post by CodyP Sat Oct 03, 2020 11:16 pm

Yes that sounds way sweet.

Do you have a paypal or something that I can donate to for working on the game engine?

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Post by thekohedlo Sun Oct 04, 2020 6:28 pm

[quote]Do you have a paypal or something that I can donate[/quote]

no. there need make the pay-pal bank card; currently i have many responcebilities; i thinc can organise this latter, thinkable, not in public forum;


>> released v.18 minimall  https://www.reddit.com/user/thekohedlo/comments/j50i31/released_imperial_game_engine_218_vetsion/
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Post by CodyP Mon Oct 05, 2020 3:52 am

Yeah, if you get something to where I can donate I will surely donate.

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Post by thekohedlo Mon Oct 05, 2020 7:34 am

[quote]Yeah, if you get something to where I can donate I will surely donate.[/quote]

then i need make PayPal;


last OGRE3D use new c++ "standarts", (like std::pattern- that i suggests lack of progress and peoneering ); vc2008c++ cant perfectly compile sources; need: 1) quick rewrite-refresh sources or 2) use vc 2012 or newest;
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Post by CodyP Mon Oct 05, 2020 2:28 pm

Ok sounds good.

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Post by thekohedlo Mon Oct 05, 2020 7:01 pm

Today i worked c++ ~12 hours;


some:)
--------------
Imperial Game Engine 2.18.2
--------------

[BugFixing] SkriLink unoptimised very close move mode;
[Testing] LawMaker x1000000 far away mode;
[BugFixing] SecondLight unselected article name;
[BugFixing] Multiplayer RakNet plugin initialisation it start servers/ clients;
[New] SkriLink auio PreListen/StopPreListen in plugin Plugin_AudioEngine_wxWidgets;
[New] Axon, a Console Account;
[BugFixing] Editor starting unoptimized;

--------------
Imperial Game Engine 2.18 [vetsion subtitle: 'an Secondary Golden-visit']
--------------

[BugFixing] SkriLink unoptimised very close move mode;
[New] *.jpg textures Previews after SkriLink:ImportResource function;
[New] Preference: 'set preview pillats count'; Skrilink, CfgManager,Engine.i_configuration::short_skrilink_previews_pillars;
[New] BestBarViewer- an texture-asset editor;
[BugFixing] w/o clearing an editor temporary directory;
[New] SecondLight/Reference working with *.rtf (multilanguagual), *.gif(silent animable);
[BugFixing] SkriLink windows only throught an arabic style;
[BugFixing] SkriLink import file with uncorrect *.i_preview;
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Post by CodyP Mon Oct 05, 2020 9:59 pm

Oh nice

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Post by thekohedlo Mon Oct 05, 2020 10:38 pm



some from youtube boss deny load next my camera-showings, because i deny answer to this boss(i deny upload on youtube bad-slang, suicide and xxx videos! for petition this boss action-owner), therefore is alternative! https://www.moddb.com/engines/imperial-game-engine-25/videos/imperial-game-engine-2182-texttovoice-flowgraph-scripting-v2
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Post by CodyP Tue Oct 06, 2020 3:51 am

That is pretty neat, good work.

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Post by thekohedlo Tue Oct 06, 2020 7:46 am

there new goals
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Post by thekohedlo Wed Oct 07, 2020 10:16 am

[quote]That is pretty neat, good work[/quote]

there are comming great release:

1)FlowGraph eitor(Like unreal kismet/blueprint) come to FINALL!
2)Timeline editor (like unreal matinee) come to FINALL!

3)Resource browser reay at 65%.
4)3 model studio (like 3Dsmax, Maya, Chinema4d, Abode AfterEffects, Blender, Poser and so on) ready at 0.1%.
5)Texture Studio ready at 2%.

6)Ogre 1.8.1 as plugin Restored!
7)PhysX and Bullet physics engines as plugins Restored!
=======================
The Engine completely RESTORED! at 90% on time 20017 year snapshot;
=======================
Let make a game engine trailer! Need music, and content!
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Post by CodyP Wed Oct 07, 2020 3:32 pm

Nice, yeah I use lightwave 3d but another company bought them out so not sure if lightwave 3d is going to dead soon :(.

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Post by CodyP Wed Oct 07, 2020 3:33 pm

So nice you are making a 3d studio.

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Post by thekohedlo Wed Oct 07, 2020 7:25 pm

Yeah! Succsess! Now i finish Chinemathic Renerer v 2 Core. New code algorithm faster then 2017 years Imperial timelines!!!


[quote]Nice, yeah I use lightwave 3d but another company bought them out so not sure if lightwave 3d is going to dead soon :(.[/quote]

100% can be sure! GDF crackers, use false-propoganda! I was withness of this. Die predictions, is - prejudice only! Is need CURE!

Oggre3D, *.SWF and others is Alive!!
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Post by CodyP Wed Oct 07, 2020 8:03 pm

Nice nice, what all would you like to create in 3d model studio?

Also in other 3d modeling softwares you can create plugins for the software. Will we be able make plugins using the flowgraph in imperial?

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Post by thekohedlo Wed Oct 07, 2020 8:51 pm

[quote]Will we be able make plugins using the flowgraph in imperial?[/quote]

if need, possible for implemention)




I finish MapSystem v2, that can rener very big an open game worls. Real size far of real size our galaxy Milky Way.
Space vessel travel from earth to sun 8 minutes wit hyper-jump with 'speed of light' (300,000 kilometers per 1 second).
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Post by thekohedlo Wed Oct 07, 2020 9:09 pm

[quote]create in 3d model studio[/quote]

- CoffeeBreakStudio - according to plann, can create geometrical, physical models, materials, gui-s, an so on;

I remenber code, for creating from texture generated- bump or normal-map with parameters.
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Post by CodyP Wed Oct 07, 2020 9:39 pm

Will we be able to make uvs in imperial engine then since we will be able to make models?

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Post by thekohedlo Wed Oct 07, 2020 9:45 pm

[quote]Will we be able to make uvs in imperial engine then since we will be able to make models?[/quote]

Is need, but still also export/import feature. I worked with Assimp asset-3dmodell librarry, that support about 100 file formats, even animated *.fbx, *.x, and motion capture *.bhv
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Post by CodyP Thu Oct 08, 2020 4:29 am

Sweet yeah to do uv maps in the game engine would be really sweet. Sounds cool all in due time.

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Post by thekohedlo Thu Oct 08, 2020 3:35 pm

[quote]to do uv maps in the game engine would be really sweet[/quote]

- there released "to do" NM in an game engine!
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Post by CodyP Thu Oct 08, 2020 4:11 pm

Nice if its on the to do list cool.

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Post by thekohedlo Thu Oct 08, 2020 8:58 pm

[quote]Nice[/quote]

- huh. toay commite v18.3

I successfully exports from *.ipk packages, generated in editor normal map;
Also begins material editor, based on flowgraph pattern.


Is beginning for working with 3D MODELS.
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Post by CodyP Fri Oct 09, 2020 2:02 am

New] LiveSilver, shader-material editor;
[New] FliteCube, audio editor;

Are these the names of the editors for audio and material editor?

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Post by thekohedlo Fri Oct 09, 2020 10:44 am

[quote]Are these the names of the editors for audio and material editor?[/quote]

-cyrrently yes!

Next eitors: physics, maps, gui, particles, character, face, vechicle, inventory and so on.

Also we introduce WIP AydioPhysics! like graphical physics PhysX or others
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Post by CodyP Fri Oct 09, 2020 1:20 pm

Gui editor you are going to make will it be like mygui?

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Post by thekohedlo Fri Oct 09, 2020 2:39 pm

[quote]like mygui?[/quote]

need see also another examples. I also knows CEGUI but need make OWN!
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Post by CodyP Fri Oct 09, 2020 3:12 pm

I think mygui is very good compare to cegui.

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Post by thekohedlo Fri Oct 09, 2020 5:17 pm

[quote] I think mygui is very good compare to cegui.[/quote]

Prioritetly is material-editor! That can use and generate shaders throught like flow-graph constructor.

-----------------------------------------

time to prepare demo trailer!

Imperial GDK (1 GB ) - full game construct kit available! Full source, All dependencies, All content.

Only requirements: PC Machine, Windows OS, Office, FullTime.
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Post by CodyP Fri Oct 09, 2020 8:21 pm

Oh nice

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Post by thekohedlo Sat Oct 10, 2020 5:32 pm

Map Editor restored!

Lossing class of PhysicManager.

From this time we can create "Map-Actor Creator"- for construct level maps, for FILL THE BLACK WINDOW !

If need, you can text, and i release IGE2 build.

He, He, IGE2 v 19 SDK with FULL source code have 10-20 mb. Only need download Compiller (~750 mb) and Dependencies (~190mb)
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Post by thekohedlo Sat Oct 10, 2020 10:12 pm

Available download [Released, Download = 10.94mb] Imperial Game Engine 2.18.5 / WO Reference

https://imperial-game-engine.forum2x2.ru/t64-released-download-10-94mb-imperial-game-engine-2-18-5#244

Next- FILL UPBUILD BLACK WINDOW BY ACTORS; Actor list need Make collectionable;
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Post by CodyP Sun Oct 11, 2020 1:01 am

I got to look at the new update pretty nice.

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Post by CodyP Sun Oct 11, 2020 1:04 am

I was just messing around but I wasn't able to drag the variables at all for the flowgraph editor.

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Post by thekohedlo Mon Oct 12, 2020 9:29 am

Hi. I some time spend in "local-net". This territory contain trojan_x32 pollutions and 'a criminall users zone';

[quote]I was just messing around but I wasn't able to drag the variables at all for the flowgraph editor.[/quote]

-creating flow nodes throught double-mouse clicking om *.ifn node; Holding Control+ holding left or right mouse buttons- for move of field; If not create *ifn, try create new a game project, and open this a game project.


ps:/ i also missionaring-online in China, India, and aroun of world. Also presents IGE2 in that internet-zones;
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Post by CodyP Tue Oct 13, 2020 1:51 am

So I went ahead tried but I am getting a error, str_current_project is null on the law maker.

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Post by thekohedlo Tue Oct 13, 2020 8:17 pm

hi.

i now make brooklin-style documentall researchess for facts of truths. is full chimematic rendering with thousands track-keys.


. possible built engine without exceptions, protected from exceptions or decompilation;

gui editor need for using 2d originalls representation.


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Post by CodyP Tue Oct 13, 2020 10:59 pm

Ok cool yeah just wanted to let you know the error I was getting.

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Post by thekohedlo Wed Oct 14, 2020 11:57 am

Good news: released quick AAA class audio-cut-scene -mini project:

Link to download: https://imperial-game-engine.forum2x2.ru/t66-released-downloadable-audio-dramma-for-a-witness-genre-brooklin-docymentary-jw-org#253


if error, i need know Log;
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