Imperial Game Engine 2-academicall class gameengine by one programmist
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» [Released]Imperial Game Engine 2 v59.p2.c5
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» Полицейские экскрименты штурмуют квартиру. Стреляют. Будь ты проклята за свою месть медицина и полиция. ты прелюбодействовала не спросив хазяина и убила ребенка абортом не спросив хазяина. Царства Бога вам не видать. Я ушел в святые и помазанники и мы буд
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Post by CodyP Thu Sep 17, 2020 2:29 pm

Hi,
I was looking at imperial game engine and I was curious if you support ogre render engine 1 and the new orgre engine 2+. I was looking at these renders they seem to be both in active development but curious if you use both I could see using ogre 1 for certain type of games.. Also what is the file format for putting game models in the engine fbx?

Thanks

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Post by thekohedlo Thu Sep 17, 2020 4:56 pm

Greetings and wellcome;

[quote="I was looking at imperial game engine and I was curious if you support ogre render engine 1 and the new orgre engine 2+. I was looking at these renders they seem to be both in active development but curious if you use both I could see using ogre 1 for certain type of games."][/quote]

I implement and develop independent PC game technologies; But as friendly, possible use parthners components, like PC engines; No problems; All working perfectly;

Curiously OGRE root begins inherit IGE2 technologies, and i curiously inheirt OGREs methos; Therefore IGE2 frienly faraway, to remove confusion; Is gamedev enginerring;

[quote="Also what is the file format for putting game models in the engine fbx?"][/quote]

[b]- The GameKillers fears 'Wise game engine Splashes';[/b]

AAA class gamedevelopment possible for one by personal licencing; Is mean produce 1024 Gigabytes(1TB) of scripts;

We have some variants for non-stopping process: 1) scripts;(x1000 times faster then C++ code or c# semi-script -layer 2) only code;(c++ compile entire engine frim 5 to 200 secons) 3)constructs assets; 4)technology-unions;5)archive-fortress packages for isolating technologies;

p/s: Intresting fact: 'quake wars' online cracked or 'world of tanks'- can play on worls server W/O internet cable; Enought only electricity cable, and bios approving by 'saints';



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Post by CodyP Thu Sep 17, 2020 5:03 pm

Sorry I understood most of it, but you are saying that you support certain types of ogre or you have your own render engine? I seen in a list you could pick the render engine to use in the game engine video you had. I would be willing to pay but need to learn more about imperial on my questions.

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Post by thekohedlo Thu Sep 17, 2020 5:20 pm

[quote="Sorry I understood most of it, but you are saying that you support certain types of ogre or you have your own render engine? I seen in a list you could pick the render engine to use in the game engine video you had. I would be willing to pay but need to learn more about imperial on my questions."]Sorry I understood most of it, but you are saying that you support certain types of ogre or you have your own render engine? I seen in a list you could pick the render engine to use in the game engine video you had. I would be willing to pay but need to learn more about imperial on my questions.[/quote]

I not developer from Ogre team, where inventor- mr. Stiven Streeting (sinbad);

Thanx, but i preffer use 'standart knowledge' lectures and secrets- free for commercial or others goals, as you wish; All works perfectly; Is freedom personal-cpu-machine user;

I develops also Exclusive rendering engine; Case: engine must have 2-4 cycle-alternative architecture; For example, if Renderer engine No1 not supports by Graphics card, need use Renderer No2....3....4.
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Post by CodyP Thu Sep 17, 2020 5:25 pm

Ah, ok I think I understand you have 4 different render engines you can pick. But ogre render engine is it updated to 2.0+ in the imperial game engine. But what is the render engine you are working on for imperial?

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Post by CodyP Thu Sep 17, 2020 5:39 pm

Also do you have a discord?

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Post by thekohedlo Thu Sep 17, 2020 5:52 pm

I have 'pavoneer' card (from upwork.com); Discor and others cards- i think, real actual international financial atributes of 21centyry; Steam, and other 'close' PC Game marcets, is part of 'daily life' modern civilian;
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Post by CodyP Thu Sep 17, 2020 5:58 pm

I mean discord talking and messaging software.

Ok so what are the render engines we can pick?

Also you havent answered is the ogre render engine updated to 2.0+ in imperial?

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Post by CodyP Thu Sep 17, 2020 6:41 pm

Where would I download latest imperial engine client?

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Post by CodyP Thu Sep 17, 2020 8:30 pm

Curious let me know when you can answer my questions, I didnt quite understand some parts on what you had said for ogre. So why I was curious if you used ogre 2.0+, I heard both ogre 1 and ogre 2 are in development.

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Post by thekohedlo Thu Sep 17, 2020 11:35 pm

[Answer afterwards]

[quote]Also do you have a discord?[/quote]

-If need, i can begin use discord for businnes cooperation;

[quote]- Ok so what are the render engines we can pick?[/quote]

1) ogre 1 and 2;
2) or api like directx opengl, vulkan; Possible write own renderer;

I preffer c++ standalone project for Windows OS; (like 'StarCitizen' or 'World of Tanks');

[quote]is the ogre render engine updated to 2.0+ in imperial?[/quote]

From 2015 to 2019 i use lastest ogre 2.1 everymonth updates; Ogre nike works; But need preforms many corrections on own technological architecture blueprints; From 2017 to 2020 i rewrite about 20 000 the engine clases for enginerring; Need to add another editors; To 40-100 tools;

[quote]Where would I download latest imperial engine client?[/quote]

pre-alpha arts at:
https://www.moddb.com/engines/imperial-game-engine-25

Possible c++ own 'college of developers' like Crytech Network;

I have eperience from: Gameloft, Ubisoft and Hamburgs DeepSilver;
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Post by thekohedlo Thu Sep 17, 2020 11:47 pm

My PC machine: At 2009 midle most-top level; Processor: Corei3, 2GB RAM, NetworkAdapter, DVD-RW, G-Force GTS450; I Think it still actual another from 5-20 years; Next need make upgrade or get new PC machine;
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Post by CodyP Thu Sep 17, 2020 11:59 pm

Ok cool so you do update the ogre renders. What I wanted to know. I also heard new update in ogre 2 supports PBR?

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Post by CodyP Fri Sep 18, 2020 12:00 am

Also just for future reference how would I pick ogre 1 or 2?

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Post by thekohedlo Fri Sep 18, 2020 12:20 am

[quote]Also just for future reference how would I pick ogre 1 or 2?[/quote]

As i suggests: is 2 branches of OGRE project, and two successfull and actual; RU mifinforms, that Ogre1 died.. (Also Ru stated that Windows OS, PC dies; [GameKillers, not GameCreators])
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Post by thekohedlo Fri Sep 18, 2020 12:41 am

Log: [Discord] was installed (Windows OS v7 x64). After EXE no responce; Therefore uninstalled; Need another communication solution;
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Post by CodyP Fri Sep 18, 2020 2:22 am

So are we able to pick from either ogre 1 or ogre2 at all in imperial game engine? Ogre 1 is still in active development from paroj and ogre 2 dark has handled. I see you can you can pick from game engine_null/opengl/ogre. But which ogre engine is supported for imperial game engine? Also if the new ogre 1 engine from paroj is not supported I would pay some money to see that happen. Because I think both render engines have there places based on the game you want to make.


I have it download now but all the engine does it go black screen on me. I am using windows 10.


Last edited by CodyP on Fri Sep 18, 2020 4:14 am; edited 1 time in total

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Post by CodyP Fri Sep 18, 2020 2:24 am


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Post by thekohedlo Fri Sep 18, 2020 8:34 am

[quote]So are we able to pick from either ogre 1 or ogre2 at all in imperial game engine?[/quote]

For implementting latest OGRE in our VC2008Express C++ run project need:
- Download latest OGREs source code;
- Prepare vc project by CMake 3.0. (Not CMake 3.1+, because version 3.0 can prepare project with 'relative', not 'absolute' patch ways);
- Compile OgreMain.dll with depenencies (Microsoft DirectX SDK, FreeImage and so on...)

Why need use Sources? Without mantaining sources, like mantaining ogres SDKs, or Binaries, we cant provide technicall support for our Game users; (Only Sources!)

- Programming in our or for example: IGE2 source project;

p/s: I execute this: results i publically can uploads at: https://www.moddb.com/engines/imperial-game-engine-25
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Post by thekohedlo Fri Sep 18, 2020 8:52 am

[quote]But which ogre engine is supported for imperial game engine?[/quote]

Real C++ possiblities: possible use 'the complete, exhausatice list' [both OGREs roots, and even much more]:

For example:

[quote]IGE2: Engine.cfg[/quote]
[code]current_graphics_engine=[/code]

At ChecBox list: we can programming:

[quote]box4 = new wxComboBox(panel, 14401,"");
box4->Append("Plugin_PhysicEngine_NULL");
box4->Append("Plugin_PhysicEngine_Bullet2.4");
box4->Append("Plugin_PhysicEngine_PhysX2.8");
box4->Append("Plugin_PhysicEngine_PhysX3.4");
box4->Append("Plugin_PhysicEngine_PhysX4");
box4->SetSelection(0);
//
box3 = new wxComboBox(panel, 14400,"");
box3->Append("Plugin_AudioEngine_NULL");
box3->Append("Plugin_AudioEngine_OpenAL");
box3->Append("Plugin_AudioEngine_OgreAL");
box3->Append("Plugin_AudioEngine_XAudio2");
box3->SetSelection(0);
box2 = new wxComboBox(panel, 1440,"");
box2->Append("Plugin_GraphicEngine_NULL");
box2->Append("Plugin_GraphicEngine_OpenGL");
box2->Append("Plugin_GraphicEngine_OpenGL2");
box2->Append("Plugin_GraphicEngine_OpenGL3");
box2->Append("Plugin_GraphicEngine_OpenGL4.5");
box2->Append("Plugin_GraphicEngine_DirectX7");
box2->Append("Plugin_GraphicEngine_DirectX8");
box2->Append("Plugin_GraphicEngine_DirectX9");
box2->Append("Plugin_GraphicEngine_DirectX10.0");
box2->Append("Plugin_GraphicEngine_DirectX10.1");box2->Append("Plugin_GraphicEngine_DirectX11");
box2->Append("Plugin_GraphicEngine_OGRE_v1.0");box2->Append("Plugin_GraphicEngine_OGRE_v1.8");box2->Append("Plugin_GraphicEngine_OGRE_v1.9");
box2->Append("Plugin_GraphicEngine_OGRE_v1.14");box2->Append("Plugin_GraphicEngine_OGRE_v2.0");
box2->Append("Plugin_GraphicEngine_OGRE_v2.1");
box2->SetSelection(0);
box6 = new wxComboBox(panel, 14402,"");
box6->Append("Plugin_NetWorkEngine_NULL");
box6->Append("Plugin_NetWorkEngine_RakNet2");
box6->Append("Plugin_NetWorkEngine_OpenPlay");
box6->SetSelection(0);
box9 = new wxComboBox(panel, 14405,"");
box9->Append("Plugin_GUIEngine_NULL");
box9->Append("Plugin_GUIEngine_CEGUI");
box9->Append("Plugin_GUIEngine_MyGui");
box9->SetSelection(0);
[/quote]

ps: only need physically mantain source-archive; For example: 'disc free space in TNT equivalent'
; PC machine Hard Disc size ~640GB; Seagate external hard USB2 disc: 2TB; Samsung external hard USB3 disc: 3TB; Google Disc online size: 15GB;

Ogre 2.x GitHub pull request size: ~170 MB; Archiving this file need about from x10 to x100 eqvivalent sizes: aka from 17GB to 170GB; (Only for one pull request!) No problemms, for PC HDD can be controlled by user an free discspace throught Windows OS by mouse manipulator;
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Post by CodyP Fri Sep 18, 2020 12:41 pm

Sorry that image link you sent isnt working for some reason.

So what you are saying if we want to use a certain renderer we would need to program it into imperial game engine then?

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Post by thekohedlo Fri Sep 18, 2020 12:45 pm

[quote]image link[/quote]

At free time [as administrator], aneed reform a forumspace configuration;

[quote]if we want to use a certain renderer we would need to program it into imperial game engine then?[/quote]

I downloads lastes OGREs sources, and prepare to compile as pure c++ engine, and see demo samples; (I Make Today!) [ smile-symbol ':)' ]
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Post by CodyP Fri Sep 18, 2020 1:00 pm

Ok, maybe when I get better at c++ I can try to add the ogre renderer engines of my choice.

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Post by CodyP Fri Sep 18, 2020 1:57 pm

Oh, nice I didnt see your quote so you will be adding the renderers in then sweet. Im still getting black screen when launching imperial tho.

What file format do you import models then for imperial fbx?

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Post by thekohedlo Fri Sep 18, 2020 3:17 pm

Pictures store at this site-hosting limited at 20MB; Registred users can see picture in forum-gallery; Is like monarchical power, only Emperor, make decision and preforms execution for benefit all forum visitors; ( Smile:   )

P/S : I begins compile both OGREs libs, and demo samples; Results possible share on unlimited hosting at: moddb.com
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Post by CodyP Fri Sep 18, 2020 3:41 pm

Cool, what particle engine do you use or do you have one created?

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Post by CodyP Fri Sep 18, 2020 3:47 pm

Also when I launch the engine screen just is all black. You ever run into that?

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Post by thekohedlo Fri Sep 18, 2020 3:51 pm

[Re: Paricle engines]

Variants:
-OGRE;
-SPARK;
-Own Particle engine;
-Other inventios;

P/S: I catch 'the short videos' and share at: moddb.com (~ in 5-10 minutes)
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Post by thekohedlo Fri Sep 18, 2020 5:11 pm

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Post by CodyP Fri Sep 18, 2020 5:35 pm

Ok, is that all we really need to do is drag ogre render files into the game engine main file it should work per video? Or is there another step to it?

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Post by thekohedlo Fri Sep 18, 2020 6:16 pm

The producers is producers... producer leaer of engineria of graphics?. Result: dung... (Academicall )

[quote="Ok, is that all we really need to do is drag ogre render files into the game engine main file it should work per video? Or is there another step to it?"][/quote]

- I want see Blueprints of Game Project; Result after 'the incubation';
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Post by CodyP Fri Sep 18, 2020 6:43 pm

Ah not sure what you are meaning there.

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Post by thekohedlo Fri Sep 18, 2020 7:02 pm

Currently: possible write own closed (subjectivism) anallogue of '3D model Editor'; Known geometria, materials, shadders;

P/S: Imperial Graphics Renderer (IGR) is 4D ~gollographic beamed Extracelestial Alien Technology; This Technology imposible outsorce;
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Post by CodyP Fri Sep 18, 2020 7:08 pm

Hmmm still dont kinda understand, but I been developing assets for my game and looking for a game engine. I have used hero engine for a long time but seen imperial wanted to try out. I dont mind paying to use the engine.

My question is there another step after compiling files into the imperial engine. I watch the video made sense compile move into imperial main folder.

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Post by thekohedlo Fri Sep 18, 2020 7:23 pm

...hm
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Post by CodyP Fri Sep 18, 2020 7:41 pm

Does that make sense?

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Post by CodyP Fri Sep 18, 2020 7:50 pm

?

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Post by thekohedlo Fri Sep 18, 2020 7:58 pm

Tommorow need continue try builds demo samples for OGRE: about 100 sample demos; I see 7 sub-render systems;

Law: Source builds completely! Metal, Enscripten, and so on;
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Post by CodyP Fri Sep 18, 2020 8:12 pm

Ok, so are you just testing out ogre 1 and 2 then to make sure everything is ok?. You showed me that video but guessing more to it. So guessing you will release a build of the engine with ogre 1 and 2 then?

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Post by thekohedlo Fri Sep 18, 2020 8:25 pm

[quote] So guessing you will release a build of the engine with ogre 1 and 2 then[/quote]


For more stable controll, need builds souces on PC machine personally; Dangerous share [fetished] bin or libs, that can complicate, personall businness, W/O guaranteeng stable working of game project;

Good licenced game can occour crash, throught cancer-crack, dark-net hackers, viruses-writers;
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Post by CodyP Fri Sep 18, 2020 8:32 pm

Oh nice yeah that is awesome you are going to have ogre 1 and ogre 2 that can be used in the game engine its hype. Ogre is a really great renderer. Both ogre versions have been getting love. Give us choice if we want to use 1 or 2.

But what file type is needed to import models into engine native mesh if we use ogre engine? I use lightwave 3d to do most of my modeling.

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Post by thekohedlo Sat Sep 19, 2020 8:08 am

CodyP >>"what file type is needed to import models into engine native mesh if we use ogre engine?"

All open sourced 3dmodel formats can convert in to another formats, both, open or protected throught converterer;
In OGRE 3D i use 'Assimp' templates; After downloading even animated 3d model, converter successfully make *.mesh, *.skeleton files; Need make tests; Possible choose 3d model for run in to Black window;
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Post by CodyP Sat Sep 19, 2020 10:31 am

Nice, what do you use for a terrain editor for imperial?

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Post by CodyP Sat Sep 19, 2020 4:58 pm

Still not able to get imperial to launch right, it keeps giving me a black screen when I try to launch the editor or anything.

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Post by thekohedlo Sat Sep 19, 2020 7:49 pm

[quote]Still not able to get imperial to launch right[/quote]

IGE2 Must works! If not and you can make tests and again run Black-Screen; If not, i want see what happen; Possible this Virus Attack, Hackings, Cheatings an so on; Real Engine must easely runs, and Perfectly executing by your manipulator clicking;
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Post by CodyP Sat Sep 19, 2020 8:15 pm

I will turn my anti-virus off and see if it works when I get homr later today. But yeah when launching the editor or anything just be black screen.

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Post by thekohedlo Sat Sep 19, 2020 11:34 pm

I keep my bios under two parols; Windows Enter Account and antivirus also under paroles; If not, exsists danger so called "trojan x32 penetrator" attack; At practice is mean: Schizophrenics-Policemen group under command Vladimir Putin, visit hostage  throught S.W.A.T. legend, with weapons, and personally format Hard Drive of NonPersonal Computer; This schizofrenical trojans, kill peoples around entire planet Earth, by motive kill all people that deny porn, smocking-tabacco, genocide, and Police hate all those who support Constitutution;
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Post by thekohedlo Sun Sep 20, 2020 12:03 am

[quote]But yeah when launching the editor or anything just be black screen.[/quote]

We can adds into engine Log and Debug engines, that can "catch fatal exceptions' and isolate CPUs from this Crack-Hack-Virus code pollution attacks;
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Post by CodyP Sun Sep 20, 2020 12:17 am

Im not sure why it doesnt show up must be a graphics thing or something? Maybe I will wait for next build and see.

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Post by thekohedlo Sun Sep 20, 2020 12:31 am

In period 1-2 days, i try build OGREs; If succsess, i can share Build setups ~17kb files for personally Quick rebuild; Is minimal: Free for commercial civilian businness VC 2008 Express installator (~750MB) And ogre 2 sources: OGRE 3D 1.12 (~ 150MB) and OGRE 3D 2.3 (~165MB); And Just run 'Build' and see Demos
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