Imperial Game Engine 2
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» Why game engine code yet not perfect?
Interested in the game engine. - Page 6 EmptyMon May 31, 2021 3:53 pm by thekohedlo

» [Revision]Unsufficient Info Removing
Interested in the game engine. - Page 6 EmptyMon May 24, 2021 10:51 am by thekohedlo

» [new]dedicated computing servers for mmorpg.
Interested in the game engine. - Page 6 EmptyWed May 19, 2021 3:07 pm by kohedlo

» [Released]Imperial Game Engine 2- Source[42.8.6][6021]Net35sp1Win6-10_x32_x64
Interested in the game engine. - Page 6 EmptySun May 16, 2021 12:57 pm by thekohedlo

» [Announcement] Wellcome to Beta-Testing;
Interested in the game engine. - Page 6 EmptyFri May 14, 2021 9:18 am by thekohedlo

» Imperial Game Engine 2- Buildings[42.8.5][6000]
Interested in the game engine. - Page 6 EmptyMon May 10, 2021 2:10 pm by thekohedlo

» [Released] Imperial Game Engine 2- SDK/Source[42.8.3][5571]
Interested in the game engine. - Page 6 EmptyWed May 05, 2021 8:58 am by thekohedlo

» Released: Imperial Game Engine 2- SDK[42.8.2][5558]
Interested in the game engine. - Page 6 EmptySun May 02, 2021 10:17 am by thekohedlo

» Announcement: russia was excomunicated from christianity for sin against holy spirit of Jehowah. next- psichiatry, police, pips, warfare. interpol;
Interested in the game engine. - Page 6 EmptyFri Apr 30, 2021 12:10 pm by thekohedlo

» Released: Imperial Game Engine 2- Buildings[42.5][5515]
Interested in the game engine. - Page 6 EmptyThu Apr 22, 2021 11:49 am by thekohedlo

» Imperial Game Engine 2- SDK[42][5464]
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» Imperial Game Engine 2- Source [41][5386] MiniCD 1-10 of 10
Interested in the game engine. - Page 6 EmptyTue Mar 30, 2021 12:35 pm by kohedlo

» [DemoProject]IGE2_0.2b_WIP
Interested in the game engine. - Page 6 EmptyWed Mar 24, 2021 4:24 pm by kohedlo

» Imperial Game Engine 2- Path[40.7][5356]
Interested in the game engine. - Page 6 EmptyWed Mar 24, 2021 8:44 am by kohedlo

» Imperial Game Engine 2- SDK[39.2][5302]
Interested in the game engine. - Page 6 EmptyMon Mar 15, 2021 4:31 pm by kohedlo

» Interested in the game engine.
Interested in the game engine. - Page 6 EmptyWed Feb 24, 2021 8:41 am by thekohedlo

» [Released] Imperial Game Engine 2- SDK [37.12.9.2][5142]- Setup
Interested in the game engine. - Page 6 EmptyWed Feb 24, 2021 8:33 am by thekohedlo

» [STABLE] Imperial Game Engine 2 37.12.4.5
Interested in the game engine. - Page 6 EmptyTue Feb 16, 2021 8:36 am by thekohedlo

» [Released] Imperial Game Engine 2 37.12.3
Interested in the game engine. - Page 6 EmptyMon Feb 15, 2021 11:59 am by thekohedlo

» [Released] Imperial Game Engine 2 37.12.2
Interested in the game engine. - Page 6 EmptySun Feb 14, 2021 8:02 am by thekohedlo

» [STABLE] ige-2.37.6
Interested in the game engine. - Page 6 EmptyMon Feb 01, 2021 6:49 am by thekohedlo

» [Relesed] Imperial Game Engine 2 v32 p8 Buildings
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» IGE2.32 TO CR
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» [Requirements for Beginners] It Is practicall Basement for good project: *.ini, Patch Updates or 1$ billiard credits/debts help from TV world?;
Interested in the game engine. - Page 6 EmptyThu Dec 31, 2020 12:49 am by thekohedlo

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Post by CodyP Thu Sep 17, 2020 2:29 pm

First topic message reminder :

Hi,
I was looking at imperial game engine and I was curious if you support ogre render engine 1 and the new orgre engine 2+. I was looking at these renders they seem to be both in active development but curious if you use both I could see using ogre 1 for certain type of games.. Also what is the file format for putting game models in the engine fbx?

Thanks

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Post by CodyP Sun Dec 13, 2020 8:50 am

Oh ok

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Post by thekohedlo Sun Dec 13, 2020 9:59 am

>>
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Post by thekohedlo Sun Dec 13, 2020 11:18 am

>> New IGE2.31 is coming (Today);

Standart Size: Max 14.mb
Standart Speed: GreenLight
Standart Optimization: PC
Standart Mobility: AndroidOS InternetModem ( SIM:Life-cell: cost synonim "1 Black-Circled-Bread for 4 Weeks");

Excomunicated: Videos, Audios, Images, External Soft(TV-Tuners[is 'idiot-boxes'], DVD-Players, Audio-Magnitolas, Game-Consoles("ThePristavochka");

Chief-Executive: TheKohedlo, Single;
WOW-BOMB Games Studios: AAA IGE2 and AAA 500 Games;
Parthners Programm: Max 6000 Persons Firma; (Free-Space 5995);
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Post by thekohedlo Sun Dec 13, 2020 1:12 pm

>> CodyP (Yesterday at 14:56): -What is the new universale simple editor about.



>> "I depricate Editor term. Therefore is- Game Constructor" (like Fax-Pager and PC, Like Dendy 8 Bit and PlayStation 6);
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Post by thekohedlo Sun Dec 13, 2020 8:02 pm

there Begins WIP For new Architecture, New Generation


Old timeline (AniTE, Like Unreal Matinee from Unreal 11), and new (corrected, censured AAA games scenery: )https://pbs.twimg.com/media/B0Z82KCIYAERY_x.png


https://www.moddb.com/engines/imperial-game-engine-25/images/imperial-game-engine-2-aaa-class-anite-chinemathic-renderer



Like Unreal 3.5 Samaritan Demo.
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Post by thekohedlo Sun Dec 13, 2020 8:31 pm

=================
https://www.moddb.com/engines/imperial-game-engine-25/images/imperial-game-engine-2-aaa-class-anite-chinemathic-renderer
=================
kohedlo`s commentary: try 2: now with good scenery and censorship.


moderator`s SUFLER-BACKGROUND commentary: [you must]view [materials of amoral character and we pentecostal pastors, jewish rabbis,- bless your only try be actor in amoral video. 3D Games - is evil!!!!!!]


kohedlo`s >>sub-commentary: no, i no-want act ammorally! and listen false SUFLERS.

==================
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Post by CodyP Mon Dec 14, 2020 5:45 am

Nice.

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Post by thekohedlo Mon Dec 14, 2020 7:24 am

>>CodyP

- possible try to make matinee cut-scene on IGE2.31 like machinema or CGI;


=============================================

--------------
Imperial Game Engine 2 v.32
--------------




=============================================



>> there need see throught bing.com index IGE2 users community ShowCases;

Russia: Make like Mafia2 velvet "winter scenes";
(commentary: Criminall authority is no good, but hidden evil)

China: Childrens love IGE2;
(commentary: Only high morall GameDevelopers Guru need for childrens. With out filing in moral standrts and constetution)


China: introduce IGE2 new wear-style for young-ones, highmorall and beautefull;
(Good example, and avoiding "bad associations" struggling to APOSTATING, PODONOK, 1 Cor.15:33 )



Poland: witcher3 - wear-style fail like firm from "green-slaves" to amorall magazine unsufficient content..
(Eph5:3)

~Russia: ~remake of Segas::DoomTroopers Remake on IGE2 and Ogre3D 2.1 (by Matias N. Goldberg)- and wrapp in to Ogre3D 2.1 HDR Bloom example. (Scene: In Cabin Republican StarWars Units);

(Kain kill Abell in "call of field" invite)
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Post by CodyP Tue Dec 15, 2020 3:22 am

Oh that is nice to have those features. I was trying to test out material editor but couldnt seem to get it working.

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Post by CodyP Tue Dec 15, 2020 4:59 am

Imperiallightreactorengine will be the graphics engine to use then? This will be your own renderer your make? Also same with imperialdevastorengine being physics engine?

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Post by thekohedlo Tue Dec 15, 2020 2:27 pm

material editor>> all in WIP
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Post by CodyP Tue Dec 15, 2020 3:14 pm

What is the lightimperialgraphicsengine based on graphics wise?

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Post by CodyP Tue Dec 15, 2020 3:22 pm

I guessing we will be using ogre engine or based on it? I know we talked about maybe you adding ogre 1 and ogre 2 since botg are being developed and be can use for different type games.

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Post by thekohedlo Tue Dec 15, 2020 5:30 pm

>> What is the lightimperialgraphicsengine based on graphics wise?


Re:>> is furure tests;

Now I architect windowsbsed like api like DirectX, OpenGL; On PC limitations path to 256 symbols, and deny Non-Licensed Piracy; As for metall and vulkan, is non-profitable for Windows OS Software Office Developer;



>> ogre


Re: AssaultKnights1,2 resources i resourceconverts;
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Post by CodyP Tue Dec 15, 2020 6:21 pm

So lightimperialgraphicsengine will be your renderer imperial engine that you are working on then?


Oh that is codenames for orgre then assaultknight 1,2 are codenames for ogre.

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Post by thekohedlo Tue Dec 15, 2020 8:04 pm


>> IGE2.33 Constructed Succesfully!

I deny flow-graph in MaterialEditor. Because i can be accuse in plagiat from Unreal 5 Editor; On Ogre3D Forum i promise write IGE2 from NULL; Also Plagiat- "Spy Commerciall" pull-up information about Unreal 5 Editor - Particle Editor 'Cascade'- that use not flow-graph but visuall "code-blocks". I deny this, "commercial spy" for plagiat;

>> I can convert to *.ipk Unity3D/ NeoAxis 3D Engine- an Ex Assets; There i remodell command; Confiscate knifes, pistoletes, and attach to "Utilized Inventory".

-possible convert hindi nudeicall-heads in *.subj format (my joke: not *.obj);

CodyP >>Oh that is codenames for orgre then assaultknight 1,2 are codenames for ogre.
>>codenames;

kohedlo (kohedlo is Awards for my from Biohaard 4 Game; Livel1 Espaniolo sectants gain freedom;)>>codenames currently need like tweetterr`s #adress;

ForExample: Bing.com ->Find/Images: "* Game Engine", Axon/or/You`rs Editor codename; Result: Around World Visible "* Game Engine" Community`s commentaries on: Axon/or/You`rs Editor codename; Possible, wicked users, attach his protests: AmoralErotical evil pictures; Next : * Game Engine (OWNER) Print answer on Official * Game Engine (OWNER`s) Forum.
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Post by CodyP Wed Dec 16, 2020 2:00 am

What do you mean you deny flowgraph for material editor? Are you not going to do a visual graph for material editor?

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Post by thekohedlo Wed Dec 16, 2020 9:42 am

>> Yes, Yes;
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Post by CodyP Wed Dec 16, 2020 1:54 pm

How will you do material editor then? As a layer system?

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Post by thekohedlo Wed Dec 16, 2020 4:24 pm

>> in process of architecting; Materials practically needs cower wirefrme; Because eye see scene like- reallcolored-clothofMatter;



====================
>> out of a gameengine- LawMaker node proportions grid;
(to code-restoration according my architectuure)

>> i at my coffebreak 5 minutes - i read e-mails from the banned community an gameengine users faqs; and good community users also seen;

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Post by thekohedlo Wed Dec 16, 2020 11:52 pm



kohedlo >> rearchitected *.i_scene. *.i_model and *.i_materials - yet have no idea. try to collect about progressive editings; shders v6 and geometric also need research; new is theory assets"vivisection", constructing laws;

also good cooperation of sub-technologicall engines in bysiness partners programm;
----------------------------
kohedlo >> i quick refresh world/locall news; Is occours preformings good reforms, but situation can easy out of controll.
there mr. Obama more experienced hve advice for mr. Putin. (kohedlo >>on Technicall Progress Stbility in Ru)

kohedlo >>if military warrior come to path christianity, he must lewe forever path of wars; and from path of war returning exists no... (Not enought for soldiers swore for become real Jehowah Witness)
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Post by CodyP Thu Dec 17, 2020 9:18 pm

Oh nice.

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Post by thekohedlo Thu Dec 17, 2020 10:11 pm

>> XPN-OFF 1

-------------

to: CodyP >> from >> i presee the paganic new-year`s terorist`s fast; if i offline- then i planss return fter, end military UA-Cossacs agression;
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Post by CodyP Fri Dec 18, 2020 2:05 am

How long will you be gone then?

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Post by thekohedlo Fri Dec 18, 2020 6:32 am

>> 'ten days' of tribulation (wt Index)
---------------------------

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Post by thekohedlo Fri Dec 18, 2020 1:59 pm

Today: IGE2 best information
_________________________
goood of good news >> online-checked continentall servers :Microsoft, Google, Yahoo, Baiboo/Ren-Ren, Vk.com/ok.ru, twitter: status: OK; Hackers attacks api: Arabic-Halifat-unbelievers++;
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Post by CodyP Fri Dec 18, 2020 3:26 pm

Ok.

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Post by thekohedlo Fri Dec 18, 2020 10:11 pm

[Golden results:]IGE senondary formated to = 0 from Hackers; Case 2= unicall paroll; Case 1= unsupporting amoral videos;
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Post by thekohedlo Sat Dec 19, 2020 10:09 pm

to:CodyP

>> i continue a gameengine; secondary engine was deleted from hack attack; first my game engine was formatted about a2017y;




>> i use extraterestiall plejarian-plejaian CPU technologies: meiershaken.info; mormons, mansonites, cult-sport-police- not kognate this HighTech;


>>i need visit on beamship throught andromeda- real galaxy of StarWars, for my project, there i must catch real photos, videos like Robinson ; martian-terraforming non-profitable (Doom 3, DeusEx);
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Post by thekohedlo Sun Dec 20, 2020 3:50 am

CodyP >> Oh, nice I didnt see your quote so you will be adding the renderers in then sweet. Im still getting black screen when launching imperial tho.

What file format do you import models then for imperial fbx?

>> 'file format do you';


answer>> my friend, i research this question; Answer at the NWT;
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Post by CodyP Sun Dec 20, 2020 4:52 am

Fbx has been main but people lately have been using glthf format it seems.

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Post by thekohedlo Mon Dec 21, 2020 12:27 pm

Protection from an adjudging as bankrupt
idea: unicall passwords ...
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Post by thekohedlo Thu Dec 24, 2020 10:51 pm

To: >> CodyP;
Re: >> a game engine development is STABLE;

need to add billions of new features;
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Post by CodyP Thu Dec 24, 2020 11:12 pm

Ok.

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Post by CodyP Thu Dec 24, 2020 11:50 pm

Good the game engine is still active development.

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Post by thekohedlo Fri Dec 25, 2020 5:57 pm

>>
[bug] all scripts in *ipk containers, need for obsufication/binariation or other recompilled mode, therefore high risc of data distortion;

>> is need Entire New editor for obsufication, resources format converting; Is kode name : afrer fourth first editors;

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Post by thekohedlo Wed Jan 20, 2021 11:42 am

/Good the game engine is still active
development.
/there is about renderer: imodels ready. Proceeds imaterials
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Post by thekohedlo Wed Feb 24, 2021 8:41 am

>>Good the game engine is still active development.



Re:>> At hand GDC 2021; Visit USA i economically delay; But prepare online express Setup is correct;
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