Imperial Game Engine 2-academicall class gameengine by one programmist
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» [Released] Imperial Game Engine 2 v51.5 Patch
[Released] Imperial Game Engine 2 v51 EmptyWed Feb 01, 2023 3:48 am by thekohedlo

» [Released] Imperial Game Engine 2 v51.3 Patch
[Released] Imperial Game Engine 2 v51 EmptyThu Jan 12, 2023 7:11 am by thekohedlo

» [GameProject]_Comix_DrawedReality_v0.0.5[0027][xpn-133]
[Released] Imperial Game Engine 2 v51 EmptyWed Dec 28, 2022 6:13 am by thekohedlo

» [Support] All PC Machine chipsets;
[Released] Imperial Game Engine 2 v51 EmptySun Dec 25, 2022 4:57 am by thekohedlo

» gamedev stopping in 30 days from "the old" persecutors;
[Released] Imperial Game Engine 2 v51 EmptySun Dec 25, 2022 4:55 am by thekohedlo

» [Released] Imperial Game Engine 2 v51.2 Patch
[Released] Imperial Game Engine 2 v51 EmptySun Dec 18, 2022 3:57 am by thekohedlo

»  [Released] Imperial Game Engine 2 v51.1 Patch
[Released] Imperial Game Engine 2 v51 EmptyFri Dec 16, 2022 1:29 pm by thekohedlo

» [Released] Imperial Game Engine 2 v51
[Released] Imperial Game Engine 2 v51 EmptyWed Dec 14, 2022 3:23 pm by thekohedlo

» KeepOnWatch_Research_Example
[Released] Imperial Game Engine 2 v51 EmptyMon Dec 12, 2022 7:30 pm by thekohedlo

» [Plann 2023] The Projects Design;
[Released] Imperial Game Engine 2 v51 EmptyThu Dec 08, 2022 5:43 am by thekohedlo

» [Abortaries Cartels]- In 4 hours uprise persecutionall Haloperiodoll/Solian x8 dizes slang
[Released] Imperial Game Engine 2 v51 EmptyThu Dec 08, 2022 5:14 am by thekohedlo

» [Support C#] IGE3 takes maximum
[Released] Imperial Game Engine 2 v51 EmptySun Dec 04, 2022 11:24 am by thekohedlo

» [Nanocrisis] About concepts;
[Released] Imperial Game Engine 2 v51 EmptySun Dec 04, 2022 11:02 am by thekohedlo

» [Released] Imperial Game Engine 2 v50.10 Patch
[Released] Imperial Game Engine 2 v51 EmptyFri Nov 25, 2022 7:55 am by thekohedlo

» Imperial Script 2
[Released] Imperial Game Engine 2 v51 EmptyFri Nov 25, 2022 7:54 am by thekohedlo

» [Beginning of Game Project] 4 Practicall Steps for Good Planning;
[Released] Imperial Game Engine 2 v51 EmptyTue Nov 22, 2022 6:33 am by thekohedlo

» [Released] Imperial Game Engine 2 v50.9 Patch
[Released] Imperial Game Engine 2 v51 EmptyFri Nov 18, 2022 12:54 pm by thekohedlo

» [Released] Imperial Game Engine 2 v50.8 Patch
[Released] Imperial Game Engine 2 v51 EmptyTue Nov 08, 2022 1:42 pm by thekohedlo

» [Released] Imperial Game Engine 2 v50.7 Patch
[Released] Imperial Game Engine 2 v51 EmptySun Nov 06, 2022 4:15 pm by thekohedlo

» Interested in the game engine.
[Released] Imperial Game Engine 2 v51 EmptySat Nov 05, 2022 9:53 am by thekohedlo

» [Released] Imperial Game Engine 2 v50.6 Patch
[Released] Imperial Game Engine 2 v51 EmptyThu Nov 03, 2022 7:44 am by thekohedlo

» [Released] Imperial Game Engine 2 v50.5 Patch
[Released] Imperial Game Engine 2 v51 EmptyTue Nov 01, 2022 1:22 pm by thekohedlo

» Ukr. Providers stops support access for ige2 forum2x2, and for neoaxis.com
[Released] Imperial Game Engine 2 v51 EmptyTue Nov 01, 2022 1:20 pm by thekohedlo

» [JW_ORG] Brooklyn and locall Bethel vandalize;
[Released] Imperial Game Engine 2 v51 EmptyThu Oct 27, 2022 12:10 pm by thekohedlo

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thekohedlo
[Released] Imperial Game Engine 2 v51 I_vote_lcap[Released] Imperial Game Engine 2 v51 I_voting_bar[Released] Imperial Game Engine 2 v51 I_vote_rcap 


[Released] Imperial Game Engine 2 v51

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[Released] Imperial Game Engine 2 v51 Empty [Released] Imperial Game Engine 2 v51

Post by thekohedlo Thu Dec 08, 2022 5:16 am

[Released] Imperial Game Engine 2 v51

[youtube]MfIWoMbutD8[/youtube]

[youtube]6qYcc6VZN58[/youtube]

[xpn 2.2712]Imperial Game Engine 2 v50.11
[New] LawMaker, Camera Controller Template;
[Alpha] MerKaBa Editor, ImperialScript2(3d flow);


[xpn 2.2710]Imperial Game Engine 2 v50.10
[New] i_geometry, megatexture/textureatlass;
[BugFix] PhysicsManager, inactive update sincelastframe;
[New] ModelEditor, clear/Regenerate Unwarps;
[New] ModelEditor, Dublicate in to Cluster Unwarped 1-4of4;
[Alpha] i_3D_model, HexagonePlane.imd;
[xpn 2.2711]
[New] Loader.ifn, support i_flow;
[New] LawMaker, Increment/Decrement Template;




[xpn 2.2707]Imperial Game Engine 2 v50.9
[BugFix], i_scene, incremented setScale as setScaled;
[New]ModelEditor, decimate;
[xpn 2.2708]
[New] i_geometry, tesselation x1 prototype;
[BugFix] i_geometry, inactive ortho clusters;
[xpn 2.2709]


[xpn 2.2702]Imperial Game Engine 2 v50.8
[BugFix] AssetEditor, deleted save, 4 viewports;
[xpn 2.2703]
[BugFix] AssetEditor, missing keyboard/mouse controll;
[xpn 2.2704]
[New] i_3D_model, triangle_mesh triangle_strip/triangles types;
[xpn 2.2705]
[New] ModelEditor, saveAs i_geometry;
[New] ModelEditor, MassChanges, assign specular layer;
[xpn 2.2706]
[New] ModelEditor, delete brush i_geometry points;





[xpn 2.2701]Imperial Game Engine 2 v50.7
[New] LawMaker, CameraChanger Template;
[BugFix] i_geometry, skeletal mode, render modes incorrect;
[Bug] i_camera, inactive look_at;


[xpn 2.2690]Imperial Game Engine 2 v50.6
[Unimplemented] pixel_zoom method;
[unimplemented] i_texture, texture_atlass mode (qubic, movie, sky_box types);
[xpn 2.2691]
[New] IPhysics Actor, box type;
[xpn 2.2692]
[xpn 2.2693]
[xpn 2.2694]
[New] IPhysics Actor, sphere type;
[xpn 2.2695]
[xpn 2.2696]
[xpn 2.2697]
[BugFix] Capsule, inactive;
[New] IPhysics Actor, StaticPlane type;
[xpn 2.2698]
[New] IPhysics Actor, Cone, Cylinder type;
[FalseBug] i_3d_model, inactive blending;
[xpn 2.2699]
[xpn 2.2700]


[xpn 2.2690]Imperial Game Engine 2 v50.5
[BugFix] ModelEditor, Inactive multiple dublication into new bones;


[xpn 2.2688]Imperial Game Engine 2 v50.4
[BugFix] i_camera, unpreferenced farclip distance preference;
[Bug] LODs, RenderDistance limiter inactive;
[BugFix] LawMaker, inactive i_scene move;
[BugFix] i_3D_model, inactive rolls;
[BugFix] SkriLink, inactive injects;


[xpn 2.2688]Imperial Game Engine 2 v50.3
[New] IPhysics, Box shape;
[xpn 2.2689]
[xpn 2.2690]
[New] LawMaker, Generate_AniTE template;
[New] CheckPointVersus_i_geometry_WorldCollizion.ifn;
[New] LawMaker, Generate_Check_PointWorld_Collizion Template;
[BugFix] i_3D_model, inacurate Generate TriangleMesh physics data;


[xpn 2.2685]Imperial Game Engine 2 v50.2
[New] i_3D_model, smootch polygones/lines, material_colour preferences;
[Bug] FOG, fragment depth;
[BugFix] PhysicsManager, body_to_geometry missing eulers rotations;
[xpn 2.2686]
[xpn 2.2687]
[New] SkriLink, Physics actor template;




[xpn 2.2680]Imperial Game Engine 2 v50.1
[xpn 2.2681]
[xpn 2.2682]
[xpn 2.2683]
[New] i_3D_model, Vertex.imd (GraphicsLayer = NULL_1), point preferences;
[Bug] i_3D_model, VertexWeight preference, crash;
[New] SecondaryColour rgb;
[xpn 2.2684]


Last edited by thekohedlo on Wed Dec 14, 2022 3:40 pm; edited 2 times in total
thekohedlo
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[Released] Imperial Game Engine 2 v51 Empty Re: [Released] Imperial Game Engine 2 v51

Post by thekohedlo Thu Dec 08, 2022 5:17 am

[xpn 2.2713]Imperial Game Engine 2 v51.1
[Alpha] JustDo.ifn2;
thekohedlo
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[Released] Imperial Game Engine 2 v51 Empty Re: [Released] Imperial Game Engine 2 v51

Post by thekohedlo Tue Dec 13, 2022 5:39 am

[xpn 2.2714]
[xpn 2.2715]
[xpn 2.2716]
[xpn 2.2717]
thekohedlo
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[Released] Imperial Game Engine 2 v51 Empty Re: [Released] Imperial Game Engine 2 v51

Post by thekohedlo Wed Dec 14, 2022 3:23 pm

[xpn 2.2717]
[xpn 2.2718]
[New] LawMaker, Function/Sow,ifn (LM0088x);
thekohedlo
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[Released] Imperial Game Engine 2 v51 Empty Re: [Released] Imperial Game Engine 2 v51

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