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» [Released] Imperial Game Engine 2 v43.7.4 -Patch
[Released]Imperial Game Engine 2 v43.6 + Demo EmptyToday at 2:02 pm by thekohedlo

» Populating Game Projects based on IGE2 in 2022-2025 years
[Released]Imperial Game Engine 2 v43.6 + Demo EmptyYesterday at 12:44 pm by thekohedlo

» [Repository] Prism Of Imperia
[Released]Imperial Game Engine 2 v43.6 + Demo EmptyTue Nov 30, 2021 4:22 pm by thekohedlo

» [Released] Imperial Game Engine 2 v43.7.3 -Patch and Source
[Released]Imperial Game Engine 2 v43.6 + Demo EmptyTue Nov 30, 2021 9:54 am by thekohedlo

» [Released]Imperial Game Engine 2 -Patch v43.7.2
[Released]Imperial Game Engine 2 v43.6 + Demo EmptyMon Nov 29, 2021 3:04 pm by thekohedlo

» [Plans to 2022] IGE2,IGE3,IGE Projects mining, Resourcing;
[Released]Imperial Game Engine 2 v43.6 + Demo EmptySat Nov 27, 2021 1:26 pm by thekohedlo

» History of Cyber Attacks against IGE2
[Released]Imperial Game Engine 2 v43.6 + Demo EmptySat Nov 27, 2021 1:15 pm by thekohedlo

» [Released]Imperial Game Engine 2 -Patch v43.7.1;
[Released]Imperial Game Engine 2 v43.6 + Demo EmptySat Nov 27, 2021 1:10 pm by thekohedlo

» Expanding for new technologies;
[Released]Imperial Game Engine 2 v43.6 + Demo EmptySat Nov 27, 2021 7:47 am by thekohedlo

» [Preparing] Imperial Game Engine 2 v43.7.1
[Released]Imperial Game Engine 2 v43.6 + Demo EmptyWed Nov 24, 2021 10:54 am by thekohedlo

» [Released] Imperial Game Engine 2 v43.7
[Released]Imperial Game Engine 2 v43.6 + Demo EmptyTue Nov 23, 2021 3:14 pm by thekohedlo

» [Released] IGE2_TechDemo_v3[0324][xpn-6.0119]
[Released]Imperial Game Engine 2 v43.6 + Demo EmptyTue Nov 23, 2021 3:09 pm by thekohedlo

» [Released] Imperial Game Engine 2 -SDK, Patch, and Tech Demo v43.7
[Released]Imperial Game Engine 2 v43.6 + Demo EmptySun Nov 21, 2021 1:10 pm by thekohedlo

» Imperial Game Engine 2 v43.6.8
[Released]Imperial Game Engine 2 v43.6 + Demo EmptySat Nov 20, 2021 10:54 am by thekohedlo

» [Released] Imperial Game Engine 2 -Patch v43.6.7
[Released]Imperial Game Engine 2 v43.6 + Demo EmptyFri Nov 19, 2021 7:49 am by thekohedlo

» List of Incidents at time IGE;
[Released]Imperial Game Engine 2 v43.6 + Demo EmptyWed Nov 17, 2021 8:25 am by thekohedlo

» [Released] Imperial Game Engine 2 -Patch v43.6.6
[Released]Imperial Game Engine 2 v43.6 + Demo EmptyWed Nov 17, 2021 7:27 am by thekohedlo

» [Revision]Unsufficient Info Removing
[Released]Imperial Game Engine 2 v43.6 + Demo EmptySun Nov 14, 2021 3:18 pm by thekohedlo

» Deffining your directions for 2022 year.
[Released]Imperial Game Engine 2 v43.6 + Demo EmptySun Nov 14, 2021 9:22 am by thekohedlo

» Ideas Collections
[Released]Imperial Game Engine 2 v43.6 + Demo EmptySun Nov 14, 2021 8:58 am by thekohedlo

» [Released]Imperial Game Engine 2 Patch v43 6 5
[Released]Imperial Game Engine 2 v43.6 + Demo EmptyFri Nov 12, 2021 5:37 am by thekohedlo

»  [GameProject]Example_of_Tartarus_v0_0_6[0091][xpn14]
[Released]Imperial Game Engine 2 v43.6 + Demo EmptyTue Nov 09, 2021 7:08 am by thekohedlo

» Expanding for new technologies;
[Released]Imperial Game Engine 2 v43.6 + Demo EmptyMon Nov 08, 2021 9:56 am by thekohedlo

» Expanding for new technologies;
[Released]Imperial Game Engine 2 v43.6 + Demo EmptyMon Nov 08, 2021 9:55 am by thekohedlo

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[Released]Imperial Game Engine 2 v43.6 + Demo Empty [Released]Imperial Game Engine 2 v43.6 + Demo

Post by thekohedlo Mon Nov 01, 2021 8:07 am

[Released]Imperial Game Engine 2 v43.6 + Demo




[xpn 2.2457]Imperial Game Engine 2 v43.5.2
[Bugfix] SoundManager, loop sound.imd inactive;
[Bugfix] WSAD, input inactive;

[xpn 2.2456]Imperial Game Engine 2 v43.5.1
[Bugfix] ICG, zero vertexes;
[Bugfix] ICG, SuperBox, Up side half of surface;
[Bugfix] InputKeys, inactive Up and Down states, WIP;

[xpn 2.2455]Imperial Game Engine 2 v43.5
[Bugfix] Deploy as Editor, inactive;
[Bugfix] Deploy as Server/Client missing;
[Bugfix] Server, DataReplication, incorrect variables;
[Bugfix] ReplicateProcess, inactive event;
[Bugfix] ReplicateProcessData, inactive variable;
[Bugfix] FloattoString.ifn, erased functions;
[Bugfix] ICG, inapropriate Transforms;

[xpn 2.2454]Imperial Game Engine 2 v43.4.6
[Bugfix] Box.imd, missing forward surface 50% from 100%;
[New] EditableBox6.imd
[New] imd "enable begin", "enable end"(I3DModels morphing preferences);
[Bugfix] MaterialEditor, tester model, uncorrect position;
[New] MaterialEditor, wireframe mode;
[Bugfix] PostProcess (bloom, hdr, blur), crashes;


[xpn 2.2453]Imperial Game Engine 2 v43.4.5
[New] EditableBox.imd




[xpn 2.2452]Imperial Game Engine 2 v43.4.4
[Bugfix] Set GameEngine speed;
[Bugfix] Set AniTE time_scale;
[Bug] Skeletal animation cooficient;


[xpn 2.2451]Imperial Game Engine 2 v43.4.3
[Bugfix] Multiline text; Credits scrolling;
[Bugfix] Timeline, SetGraphicLayer.iat; (aka. change sprite frames);



[xpn 2.2450]Imperial Game Engine 2 v43.4.2
[Bugfix] removed Camera maximal 999999 limits;
[AniTE], pioneer inactive;
[Bugfix], face viewport start no defaults;
[Bugfix] inactive timeline scale;


[xpn 2.2449]Imperial Game Engine 2 v43.4.1
[Bugfix] AniTE, inactive ActorMover.iat (bug existed about month-two)
[Bugfix] AniTE, stringconverter erased string_to_float_comma;




[xpn 2.2448]Imperial Game Engine 2 v43.3.2
[Bugfix] Restored CEGUI;
[New] Added GWEN GUI;
[New] Added CG, CGGl shader Language;

[BugFix] physics, Cylinder, Compound bodies;
[New] AddBodyToCompound.ifn, AddBodyToConstraint.ifn;
[New] AmpullaTech[AntiCheat Engine], resource package deep selection x1-x64 micro-compression; obfuscation, hex-binary modes;



[xpn 2.2447]Imperial Game Engine 2 v43.3.1
[New] 2DCursor.imd, 2DButton.imd clicking intersection;
[Bugfix] Gladiator, bad transforms;



[xpn 2.2446]Imperial Game Engine 2 v43.2.7
[Bugfix] Axon, i3dmodels incorect scalling;
[Bugfix] incorect depth;


[xpn 2.2445]Imperial Game Engine 2 v43.2.6
[Bugfix] ParticleEditor, 3DModels invisible;
[Bugfix] Particle, incorrect world transforms;
[Bugfix] Alpha channel; default blend id from 30 to ~9;

[xpn 2.2444]Imperial Game Engine 2 v43.2.5
[Bugfix] I3DModel, global transforms missing;
[Bugfix] Light, maximal count;
[Bugfix] Particle, HEX mode create particlesystem crash;
[Bugfix] Alpha textures missing;
[Bugfix] Particle, 3D models missing;

[xpn 2.2443]Imperial Game Engine 2 v43.2.4
[New] Advanced SceneTree (alpha);
[Bugfix] LawMaker, Script construct;
[Bugfix] Camera, Timeline, 1 distance;
[Bug] Clear timeline, inactive



[xpn 2.2442]Imperial Game Engine 2 v43.2.3
[Bugfix] Scene Maximal sizes;
[New] Texture reproductions custom Names, Packs;
[Bugfix] no lighting in 3d models;


[xpn 2.2441]Imperial Game Engine 2 v43.2.2

[Bugfix] VideoTrxture, size control;
[Bug] Material, BumpMaping;
[New] MaterialEditor, second Viewport;
[New] MaterialEditor, Lighting preference;
[Bugfix] Materials, inactive;

[xpn 2.2439]Imperial Game Engine 2 v43.2.1
[New] Facial Animation support;

[xpn 2.2430]Imperial Game Engine 2 v43.2.0
[BugFix] IScript save, bugfix;

[xpn 2.2430]Imperial Game Engine 2 v43.1.2
[BugFix] ParseBinaryTag.ifn invisible;
[Bug]lights ids fail;

[xpn 2.2430]Imperial Game Engine 2 v43.1.1

[New]Released, pure Imperial Script schemming as programm classes.

[xpn 2.2430]Imperial Game Engine 2 v43.0.6

[New] IModel, ambient colour preference;
[New] 3DVideo, set w,h preferences;

[xpn 2.2430]Imperial Game Engine 2 v43.0.5

[Bugfix] ICamera, Blub;
[BugFix] ICamera, Z Axis, Roll fail.

[xpn 2.2430]Imperial Game Engine 2 v43.0.4
[Bugfix] SuperBox, tronic super-positions;


[xpn 2.2430]Imperial Game Engine 2 v43.0.3

[New] Model Editor, skybox preference;
[New] SuperICG.imd;
[Bugfix] SetCameraFOV.iat;
[Bugfix] Text.iat, double input window;
[New] Binared ini parse/write.ifn;


[xpn 2.2430]Imperial Game Engine 2 v43.0.2

[Bugfix] Scene i_clone, load crash;


---------------------------
[xpn 2.2430]Imperial Game Engine 2 v43.0.1

[Bugfix]Skeletal Animation, cooficients preferences;
[Bug] Game, Camera timeline covered virused blub.
[Bugfix] Prefab clonning crash;



---------------------------
[xpn 2.2429]Imperial Game Engine 2 v42.8.21
[Bugfix]VivisectionCell, NULL project crash;
[Bugfix]Particle, Double side plane;
[Bugfix]3dModel, multi-texture loading;

[New] Support *.ttf, throught free type;
[New] "*.i_texture"(Pano), gameengine format;

[New] "Box6.imd", for skybox;
[Bugfix] Sub-model fetching, zero textures value;
[New] ipk, support binary-HEX code for text scripts;
[New] NormalMap, Bugfix;
[Bugfix] HEX, world save crash;
[New] "*.i_texture"(Pano): mip-maping, linear, nearest,- modes; Wrapping modes: short, tile;
[Bugfix] More accurate buffer static shadowing;

[url=https://www.moddb.com/engines/imperial-game-engine-25/downloads/imperial-game-engine-2-v436]https://www.moddb.com/engines/imperial-game-engine-25/downloads/imperial-game-engine-2-v436[/url]
thekohedlo
thekohedlo
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