[News] Imperial Game Engine 2 version 25- NOW IN 5 BRANCHES!
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Imperial Game Engine 2-academicall class gameengine by one programmist :: Imperial Game Engine 2- Releases
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[News] Imperial Game Engine 2 version 25- NOW IN 5 BRANCHES!
Imperial Game Engine 2 version 25- NOW IN 5 BRANCHES!
1 windows 6, c++, Visual Studio 2008 Express Service Pack 1;
2 windows 6, c#, Visual Studio 2008 Express Service Pack 1;
3 windows 10, c++, Visual Studio 2015 Proffesionall;
4 windows 10, c#, Visual Studio 2015 Proffesionall;
5 windows 10, f# (new programming language), Visual Studio 2015 Proffesionall;
Imperial Game Engine 2 version 25- have thousands new features, new asset editors; Full source Pack- 2.4 gb; Min souece- 600 mb; demo- 10 mb;
1 windows 6, c++, Visual Studio 2008 Express Service Pack 1;
2 windows 6, c#, Visual Studio 2008 Express Service Pack 1;
3 windows 10, c++, Visual Studio 2015 Proffesionall;
4 windows 10, c#, Visual Studio 2015 Proffesionall;
5 windows 10, f# (new programming language), Visual Studio 2015 Proffesionall;
Imperial Game Engine 2 version 25- have thousands new features, new asset editors; Full source Pack- 2.4 gb; Min souece- 600 mb; demo- 10 mb;
thekohedlo- Admin
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Re: [News] Imperial Game Engine 2 version 25- NOW IN 5 BRANCHES!
What does it mean to have branches of the engine? Does it mean like you wrote the game engine 5 different times?
CodyP- Сообщения : 138
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Re: [News] Imperial Game Engine 2 version 25- NOW IN 5 BRANCHES!
>>Does it mean like you wrote the game engine 5 different times?
>>yes. is porting eqvivalents for 2 Generation Windows OS, support, in 3 programming languages.
For example: Lsson as Microsoft corporation technicall support consultant:
1) Install VC2008 c++ express, on Windows OS 10; Installer give error, when man try install netframework 3.5; But exists officiall way:
Is my personall research)
Instructions begin;
Copy: M:\sources\sxs\ to c:\\temp
run as administrator: powercell
=: dism.exe /online /enable-feature /featurename:NetFX3 /All /Source:c:\temp\sxs /LimitAccess
Instructions end;
====================
p/s: now you who delete 2 times my conversation text: you sinned in eternall sin. (matthew 12:34) you seed of judas iscariot perished generation. I whitness: you willingly 'blasphemy against holy spirit. Better you have no born. YOU PADONOK!
>>yes. is porting eqvivalents for 2 Generation Windows OS, support, in 3 programming languages.
For example: Lsson as Microsoft corporation technicall support consultant:
1) Install VC2008 c++ express, on Windows OS 10; Installer give error, when man try install netframework 3.5; But exists officiall way:
Is my personall research)
Instructions begin;
Copy: M:\sources\sxs\ to c:\\temp
run as administrator: powercell
=: dism.exe /online /enable-feature /featurename:NetFX3 /All /Source:c:\temp\sxs /LimitAccess
Instructions end;
====================
p/s: now you who delete 2 times my conversation text: you sinned in eternall sin. (matthew 12:34) you seed of judas iscariot perished generation. I whitness: you willingly 'blasphemy against holy spirit. Better you have no born. YOU PADONOK!
Last edited by thekohedlo on Tue Dec 01, 2020 8:50 pm; edited 1 time in total
thekohedlo- Admin
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Re: [News] Imperial Game Engine 2 version 25- NOW IN 5 BRANCHES!
So we have a visual scripting language in imperial engine which is a super big plus. Have you thought about also putting typing script and and ide in imperial engine?
CodyP- Сообщения : 138
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Re: [News] Imperial Game Engine 2 version 25- NOW IN 5 BRANCHES!
currently i make revision for v.26.(c++ vc 2008 express) i adds new design; to 6
december i think, GDK was released, from non-PADONOK pollute forum-space;
With complete source and dependencies, possible build on Windows OS v10;
Ready personall 3DS Max anallogue 3d model eitor; Need accurate implement best
perfect architecture blueprints; ) he-he;
>>So we have a visual scripting language in imperial engine which is a super big
plus.
ps: i implement most progressive code; is 21 century, and PC require for Modern,
most progressive methods;is known criminality use downgrades; I and microsoft
against degradation black console machinations; Commerciall legall programs, is
high-quality releases; Is goal;
-possible add lua manually to engine; But forward goals- is face, vechicle (like cry-engine 3),
materials, particle, new editors; is more then 50 editors - projects; he-he
in next year people see unreal 5 editor in action;
open gl - is easy. need write real collection.+ physx, ogre, vulkan,;
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Re: [News] Imperial Game Engine 2 version 25- NOW IN 5 BRANCHES!
Oh ok cool be awesome to see manually lua in with your own ide in the game engine.
CodyP- Сообщения : 138
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Re: [News] Imperial Game Engine 2 version 25- NOW IN 5 BRANCHES!
Mistace is no use dependencies: for totall freedom; But better use also others
components, and corporationall partnersheep;
he-he. vc 2008 also have visual flograph. but text code is for free padonok routine plann;
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Re: [News] Imperial Game Engine 2 version 25- NOW IN 5 BRANCHES!
I kinda understand, but yeah could do it down the road and give its own editor name.
CodyP- Сообщения : 138
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Re: [News] Imperial Game Engine 2 version 25- NOW IN 5 BRANCHES!
[IDEA]possible use microsoft remote desctop, for visit my QUARTER-HOME office and watch work-process
of game engine design and what i do on my PC; Welcome)only need own traffic;
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Re: [News] Imperial Game Engine 2 version 25- NOW IN 5 BRANCHES!
Imperial Game Engine 2 v.25 4625-New Design י שחור minimall.zip (2.07 MB)
min- engine source.
min- engine source.
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Re: [News] Imperial Game Engine 2 version 25- NOW IN 5 BRANCHES!
Yeah you could do that if you wanted us to see you do game design or game engine stuff.
CodyP- Сообщения : 138
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Re: [News] Imperial Game Engine 2 version 25- NOW IN 5 BRANCHES!
Im not able to see attachment it says.
CodyP- Сообщения : 138
Дата регистрации : 2020-09-17
Re: [News] Imperial Game Engine 2 version 25- NOW IN 5 BRANCHES!
Visual scripting in imperial is based on lua correct?
CodyP- Сообщения : 138
Дата регистрации : 2020-09-17
Re: [News] Imperial Game Engine 2 version 25- NOW IN 5 BRANCHES!
Or did you create your own scripting language?
CodyP- Сообщения : 138
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Re: [News] Imperial Game Engine 2 version 25- NOW IN 5 BRANCHES!
>>Im not able to see attachment it says.
- i nee to check this situation;
>>Visual scripting in imperial is based on lua correct?
not. lua- is 1d text alternative; visual - is 2d schemme;
>> Or did you create your own scripting language?
In LawMaker exists dividions for script *.ifn types;
"scripting language" - is collection for CPU logisticall functions;
Like: bool, if, while, ... an so on;
- i nee to check this situation;
>>Visual scripting in imperial is based on lua correct?
not. lua- is 1d text alternative; visual - is 2d schemme;
>> Or did you create your own scripting language?
In LawMaker exists dividions for script *.ifn types;
"scripting language" - is collection for CPU logisticall functions;
Like: bool, if, while, ... an so on;
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Re: [News] Imperial Game Engine 2 version 25- NOW IN 5 BRANCHES!
Oh ok because down the road it would be nice like I said to have IDE and typing script. Since law maker is already has the script language then you would be able to do it then?
CodyP- Сообщения : 138
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Re: [News] Imperial Game Engine 2 version 25- NOW IN 5 BRANCHES!
>>typing script
Truth: Basic platform is Windows OS; Imposible type script, out of home or teritotiall dedicated office-quarter; Is my practicall experience of `13 years gamedevelopment on PC; For example: Rest-room for sanitary needs; Citchen- for solid food; Room- for sport-trenagone, biceps-developing, tea-sugar enjoying, and For PC-table and 16 hours per day (fulltime/auxilary pioneering);
Truth: Basic platform is Windows OS; Imposible type script, out of home or teritotiall dedicated office-quarter; Is my practicall experience of `13 years gamedevelopment on PC; For example: Rest-room for sanitary needs; Citchen- for solid food; Room- for sport-trenagone, biceps-developing, tea-sugar enjoying, and For PC-table and 16 hours per day (fulltime/auxilary pioneering);
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Re: [News] Imperial Game Engine 2 version 25- NOW IN 5 BRANCHES!
>>typing script
- from 'mobile devices', TV-Tuners typing imposible; Because Law-Maker only for PC
keyboard and PC mouse input-systems;
Standart: Developing games practicall only from PC home or office studio;
Developing from tablets, modiles(in subway, buses, chimicall plants, manufactures and so
on), imposible, clumsy, and non practicall; Mini display- is end-users sub-device, that
according Windows OS, nevwr rise up above PC Machine;
Is non-practicall (madness) develops console games from PC for example in military Tank,
In flying Aircrafts, Subway moving trains; Need time-dividion: PC is peacefull civil
machine; Tank - is evil Militarism; and so on;
- from 'mobile devices', TV-Tuners typing imposible; Because Law-Maker only for PC
keyboard and PC mouse input-systems;
Standart: Developing games practicall only from PC home or office studio;
Developing from tablets, modiles(in subway, buses, chimicall plants, manufactures and so
on), imposible, clumsy, and non practicall; Mini display- is end-users sub-device, that
according Windows OS, nevwr rise up above PC Machine;
Is non-practicall (madness) develops console games from PC for example in military Tank,
In flying Aircrafts, Subway moving trains; Need time-dividion: PC is peacefull civil
machine; Tank - is evil Militarism; and so on;
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Re: [News] Imperial Game Engine 2 version 25- NOW IN 5 BRANCHES!
Ok so it sounds down the road then we will have typing script then. I Also tried to write the question in your native language I believe.
Таким образом, вы можете создать IDE и ввести программное обеспечение для набора текста в будущем?
Таким образом, вы можете создать IDE и ввести программное обеспечение для набора текста в будущем?
CodyP- Сообщения : 138
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Re: [News] Imperial Game Engine 2 version 25- NOW IN 5 BRANCHES!
>>IDE
No. Enought Microsoft Visual Stuio Compiller 2008express, 2015pro, and minor-sub compillers: codeblocks, sharp develop (but for codeblocks: code vc2008c++ impossible compile on codeblocks; For support game engine source code on codeblocks, need write from 'null' all game engine, editor, game clasess in codeblock c++ architecture; Practically, vcC++ code architecture most-progressive; but codeblocks c++ architecture have -- (bugs, unperfect standarts). Therefore is minor goall;
We have 16 hour per day; ~1 year (365days in 16 hours) year need write game engine (like Unreal 5, CryEngine 3-5 class) by only one PC Programmer (one human);
For support codeblocs: need also 1 year/16 hours by one Programmer; For support c# also; For F# also;
is '5 times' from your earliest words: does it mean to have branches of the engine? Does it mean like you wrote the game engine 5 different times?
p/s: i like American-English language; I like when 'CodyP' write on english; is language more accurate, then nazist-german, africanos;
No. Enought Microsoft Visual Stuio Compiller 2008express, 2015pro, and minor-sub compillers: codeblocks, sharp develop (but for codeblocks: code vc2008c++ impossible compile on codeblocks; For support game engine source code on codeblocks, need write from 'null' all game engine, editor, game clasess in codeblock c++ architecture; Practically, vcC++ code architecture most-progressive; but codeblocks c++ architecture have -- (bugs, unperfect standarts). Therefore is minor goall;
We have 16 hour per day; ~1 year (365days in 16 hours) year need write game engine (like Unreal 5, CryEngine 3-5 class) by only one PC Programmer (one human);
For support codeblocs: need also 1 year/16 hours by one Programmer; For support c# also; For F# also;
is '5 times' from your earliest words: does it mean to have branches of the engine? Does it mean like you wrote the game engine 5 different times?
p/s: i like American-English language; I like when 'CodyP' write on english; is language more accurate, then nazist-german, africanos;
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Re: [News] Imperial Game Engine 2 version 25- NOW IN 5 BRANCHES!
>>I kinda understand, but yeah could do it down the road and give its own editor name.
>>own editor name
-'own editor name' is codename/Unicall nonhuman Idintificator - standart for 'vc c++' game engine
architecture; But this pasport i wrapp, in common english-oxford vocabolary in simple language;
When Architecture of feature leaded to perfectness; 80% of my ~14 years code good, but need refine,
like 'golden-rush' times of 20 century;
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Re: [News] Imperial Game Engine 2 version 25- NOW IN 5 BRANCHES!
>> i think about: what game project starts, in my personall time. free 5 minutes per day. But
currently i not sure.
On american archive (archive.org) i see game: X-Files: The Game (7CD) Origilall; Is virtual-video
technology rendering game; Very intresting;
Game genre-direction: virtuall excursion;
Like The Wachtower brooklin documentary; According Windows OS Licensing- films, music, images, not
for PC. Exists: DVD-device players for home; Music CD stations; Book-tablets;
'virtuall excursion' with mouse manipulator freedom actions- is much more progressive recreation
timespending, then old idioticall 'linear film watching' from dvd pult button-clicking or
idioticall mp3 music listening;
currently i not sure.
On american archive (archive.org) i see game: X-Files: The Game (7CD) Origilall; Is virtual-video
technology rendering game; Very intresting;
Game genre-direction: virtuall excursion;
Like The Wachtower brooklin documentary; According Windows OS Licensing- films, music, images, not
for PC. Exists: DVD-device players for home; Music CD stations; Book-tablets;
'virtuall excursion' with mouse manipulator freedom actions- is much more progressive recreation
timespending, then old idioticall 'linear film watching' from dvd pult button-clicking or
idioticall mp3 music listening;
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Re: [News] Imperial Game Engine 2 version 25- NOW IN 5 BRANCHES!
Own editor name' is codename/Unicall nonhuman. That is a good name for typescript programming codename. I dont expect for awhile but be good to have as most people like to do regular scripting by typing I do sometimes for learning. But visual script is big big plus.
Also yeah x-files like game would be cool.
Also yeah x-files like game would be cool.
CodyP- Сообщения : 138
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Re: [News] Imperial Game Engine 2 version 25- NOW IN 5 BRANCHES!
>> That is a good name for typescript programming codename.
>>codename;
- there i write CR (candidate release) finall a game engine code clasess; Looks cool;
As for'codename(alternative emergency idintificator)', is reasonable presence in every a game
engine managers clasess; (Isa.2:1-5; NWT; Connentary: book: 'Revelation Climax:' True 'WOW-BOMB' is
'make kings throne, from util, authomats, pistoletes, bazookas an other super-atomic dung-military-util)
post scriptum: spending day with christian community, is better thousands day with satanic hinduist;
>>codename;
- there i write CR (candidate release) finall a game engine code clasess; Looks cool;
As for'codename(alternative emergency idintificator)', is reasonable presence in every a game
engine managers clasess; (Isa.2:1-5; NWT; Connentary: book: 'Revelation Climax:' True 'WOW-BOMB' is
'make kings throne, from util, authomats, pistoletes, bazookas an other super-atomic dung-military-util)
post scriptum: spending day with christian community, is better thousands day with satanic hinduist;
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Re: [News] Imperial Game Engine 2 version 25- NOW IN 5 BRANCHES!
COMMIT FAILS! I backup source code branch_number_1 to last stable spanshot; Alias. I not idiot, for
beiliving in non-practicall stupid propoganda; With this hinduists forex ideas, imposible build a
game engine aaa class like Unreal 5(barman: archam knight), or CryEngine 3 (Ryse:Son of Rome, Star
Citien), but only gamemaker compilled 'empty free like much degraded then dendy-nes 2d game: 'the
pixel-cherry eat circles' . Results (Full SDK) i wish share on moddb.com (my friends zone)
end of today chatting; begins for working;
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Re: [News] Imperial Game Engine 2 version 25- NOW IN 5 BRANCHES!
hi: currently i process prepare Game Development Toolkit. In some days i plann finish release as FULL EDITION, and uploads to publick accsess
(according to plann:to 6-7 november 2020 maximal);
Minimall size(with-out util pollution), and best-of-the-best collection features in AAA class game engine; Licence- yet not ready, therefore dangerous for not-directores rullers;
in branch_1 maximal available ogre1.8 of 2012 year;
if was sucessfull, then i add support for c++2015 and posible enjoy lastest ogre1 legacy and ogre 2 next upates EVERY REAL OGRE IMPLEMENTATION; But first i rescue SINBADS- v0.1;
possible need deny all branches slavery- and make c++ ogre both v 1 and v2 supported without porting (legally) on vc2008ex to this day. i can
find way, by hand-made throught restorationism of originall (ressurrection);
p/s: greetings to europe, america and faithfull ogre community; i am come back. reason: ogre community glad see my. Excomunication occours
throught: russian-world non-legal piracy-hackers-crackers like Nikokay Galikch (nick: Galko) and so on.
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Re: [News] Imperial Game Engine 2 version 25- NOW IN 5 BRANCHES!
[NOT LISTEN SPIRITS OF DEAD!]
Commit-branches is: looks like class:Idolatity[invalidisation]+ sub unity type: fetishism-unity[pedirasticall-adultery-fornication]+(Jeremiah 10:2). According Windows OS Licensing- PC and Operating System only for one human; maximal 20 sub usb mobile devices; Is mean deny Idols and Sexuall sins. Windows is pure christian Operating System. Hinuists kill, suffer christians for christian high-morallity by hinduists World Organisation of Devastating[Invaliisation] Health;
My Counsell: TRUST NO ONE, DENY EVERY WHO BETRAY YOU IN PAST; (If your memory, about blashmerers of holy spirit PADONKI is exists); DRAW CLOSE AND DRAW-FAR ONLY BILLIARD-KM FAR BETRAYERS;
Arab-Islamist! You unrighteous. You not-fuilfill your Corran. Therefore, not make terror according our LAW;
Music: Mark Mosher - Fear Cannot Save Us - 11 Gonna Rise Up.mp3;Mark Mosher - Fear Cannot Save Us - 12 Epilogue (We Must See the Stranger in a New Light).mp3;[From 'AnimalsAndGods', based on ogre3 Legacy, PC Game for Windows OS and Asset-Resources);
Commit-branches is: looks like class:Idolatity[invalidisation]+ sub unity type: fetishism-unity[pedirasticall-adultery-fornication]+(Jeremiah 10:2). According Windows OS Licensing- PC and Operating System only for one human; maximal 20 sub usb mobile devices; Is mean deny Idols and Sexuall sins. Windows is pure christian Operating System. Hinuists kill, suffer christians for christian high-morallity by hinduists World Organisation of Devastating[Invaliisation] Health;
My Counsell: TRUST NO ONE, DENY EVERY WHO BETRAY YOU IN PAST; (If your memory, about blashmerers of holy spirit PADONKI is exists); DRAW CLOSE AND DRAW-FAR ONLY BILLIARD-KM FAR BETRAYERS;
Arab-Islamist! You unrighteous. You not-fuilfill your Corran. Therefore, not make terror according our LAW;
Music: Mark Mosher - Fear Cannot Save Us - 11 Gonna Rise Up.mp3;Mark Mosher - Fear Cannot Save Us - 12 Epilogue (We Must See the Stranger in a New Light).mp3;[From 'AnimalsAndGods', based on ogre3 Legacy, PC Game for Windows OS and Asset-Resources);
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Re: [News] Imperial Game Engine 2 version 25- NOW IN 5 BRANCHES!
Currently IGE2 United in one 2.5 gb installer source 'branch'
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Mon Apr 22, 2024 11:52 pm by thekohedlo
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Sat Apr 20, 2024 7:30 am by thekohedlo
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Fri Apr 19, 2024 5:55 pm by thekohedlo
» соседка валя кв.83 клеймит свидетелей иеговы как ненормальной сектой.
Thu Apr 18, 2024 6:32 pm by thekohedlo
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Thu Apr 18, 2024 5:52 pm by thekohedlo
» соседка Валя кв 83. убивает нарядом полиции
Wed Apr 17, 2024 5:53 pm by thekohedlo