Imperial Game Engine 2
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June 2021

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» Why game engine code yet not perfect?
[Log]ImperialGameEngine2.18.13 EmptyMon May 31, 2021 3:53 pm by thekohedlo

» [Revision]Unsufficient Info Removing
[Log]ImperialGameEngine2.18.13 EmptyMon May 24, 2021 10:51 am by thekohedlo

» [new]dedicated computing servers for mmorpg.
[Log]ImperialGameEngine2.18.13 EmptyWed May 19, 2021 3:07 pm by kohedlo

» [Released]Imperial Game Engine 2- Source[42.8.6][6021]Net35sp1Win6-10_x32_x64
[Log]ImperialGameEngine2.18.13 EmptySun May 16, 2021 12:57 pm by thekohedlo

» [Announcement] Wellcome to Beta-Testing;
[Log]ImperialGameEngine2.18.13 EmptyFri May 14, 2021 9:18 am by thekohedlo

» Imperial Game Engine 2- Buildings[42.8.5][6000]
[Log]ImperialGameEngine2.18.13 EmptyMon May 10, 2021 2:10 pm by thekohedlo

» [Released] Imperial Game Engine 2- SDK/Source[42.8.3][5571]
[Log]ImperialGameEngine2.18.13 EmptyWed May 05, 2021 8:58 am by thekohedlo

» Released: Imperial Game Engine 2- SDK[42.8.2][5558]
[Log]ImperialGameEngine2.18.13 EmptySun May 02, 2021 10:17 am by thekohedlo

» Announcement: russia was excomunicated from christianity for sin against holy spirit of Jehowah. next- psichiatry, police, pips, warfare. interpol;
[Log]ImperialGameEngine2.18.13 EmptyFri Apr 30, 2021 12:10 pm by thekohedlo

» Released: Imperial Game Engine 2- Buildings[42.5][5515]
[Log]ImperialGameEngine2.18.13 EmptyThu Apr 22, 2021 11:49 am by thekohedlo

» Imperial Game Engine 2- SDK[42][5464]
[Log]ImperialGameEngine2.18.13 EmptyWed Apr 14, 2021 3:49 pm by thekohedlo

» Imperial Game Engine 2- Source [41][5386] MiniCD 1-10 of 10
[Log]ImperialGameEngine2.18.13 EmptyTue Mar 30, 2021 12:35 pm by kohedlo

» [DemoProject]IGE2_0.2b_WIP
[Log]ImperialGameEngine2.18.13 EmptyWed Mar 24, 2021 4:24 pm by kohedlo

» Imperial Game Engine 2- Path[40.7][5356]
[Log]ImperialGameEngine2.18.13 EmptyWed Mar 24, 2021 8:44 am by kohedlo

» Imperial Game Engine 2- SDK[39.2][5302]
[Log]ImperialGameEngine2.18.13 EmptyMon Mar 15, 2021 4:31 pm by kohedlo

» Interested in the game engine.
[Log]ImperialGameEngine2.18.13 EmptyWed Feb 24, 2021 8:41 am by thekohedlo

» [Released] Imperial Game Engine 2- SDK [][5142]- Setup
[Log]ImperialGameEngine2.18.13 EmptyWed Feb 24, 2021 8:33 am by thekohedlo

» [STABLE] Imperial Game Engine 2
[Log]ImperialGameEngine2.18.13 EmptyTue Feb 16, 2021 8:36 am by thekohedlo

» [Released] Imperial Game Engine 2 37.12.3
[Log]ImperialGameEngine2.18.13 EmptyMon Feb 15, 2021 11:59 am by thekohedlo

» [Released] Imperial Game Engine 2 37.12.2
[Log]ImperialGameEngine2.18.13 EmptySun Feb 14, 2021 8:02 am by thekohedlo

» [STABLE] ige-2.37.6
[Log]ImperialGameEngine2.18.13 EmptyMon Feb 01, 2021 6:49 am by thekohedlo

» [Relesed] Imperial Game Engine 2 v32 p8 Buildings
[Log]ImperialGameEngine2.18.13 EmptyFri Jan 15, 2021 3:33 pm by thekohedlo

» IGE2.32 TO CR
[Log]ImperialGameEngine2.18.13 EmptyWed Jan 13, 2021 8:28 am by thekohedlo

» [Requirements for Beginners] It Is practicall Basement for good project: *.ini, Patch Updates or 1$ billiard credits/debts help from TV world?;
[Log]ImperialGameEngine2.18.13 EmptyThu Dec 31, 2020 12:49 am by thekohedlo

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[Log]ImperialGameEngine2.18.13 Empty [Log]ImperialGameEngine2.18.13

Post by thekohedlo Mon Oct 19, 2020 10:28 pm


Imperial Game Engine 2.18.13

[New] CoffeeBreakStudio, Create 'Box' shape!

Imperial Game Engine 2.18.12

[New] CoffeeBreakStudio, 3D Enabled!

Imperial Game Engine 2.18.11

[New] MapManager, 1d Demensionall qubit*- quant injection. (For example: bmw, or porshe =400 horse-powers)

*1 quant-bit = power CPUs of all American continent! 1Bit- power of 1 modern i7 CPU;

Imperial Game Engine 2.18.10

[BugFixing] SkriLink, NewProject banner missing.
[BugFixing] Eitor Initialization with NULL Project crash.

Imperial Game Engine 2.18.9


Imperial Game Engine 2.18.8

[BugFixing] AniTEManager, missing pause/stop for "SoundPlayer.iat"
[BugFixing] AniTE, small view wo symmetry.
[removed] CustomPreference.ifn read/write text script bindings.
[New] AniTE, key-detaill-info.
[New] AniTE, new key-brushes.
[BugFixing] AniTE, Continue treated as Start.
[New] AniTE, SoundPlayer.iat key "volime".

Imperial Game Engine 2.18.7

[BugFixing] SkriLink, Plugin_AudioEngine_OpenAL prelisten crash.
[BugFixing] LawMaker, Open custom '*.i_anite' crash.
[BugFixing] Plugin_AudioEngine_wxWidgets, plugin have crash.

Imperial Game Engine 2.18.6

[New] SkriLink, 'Update Preview' for *.i_scene.
[New] Axon, Update Preview' when Save *.i_scene.
[New] Axon, when Save *.i_scene, save editor mode.
[BugFixing] SkriLink, crash of new *.i_scene.
[BugFixing] SkriLink, crash of import *.wav; *.ogg.
[New] LawMaker, operation:"Paste SkriLink selected script Title into str_value_1".

Imperial Game Engine 2.18.5

[New] Axon, IWorld interface.
[New] Axon, IScene interface.
[Removed] PostInitEngine(), Creating Test map.
[New] SkriLink, 'Create Project' also have basic *.i_scene.
[BugFixing] SkriLink, FarView assets titles render uncorrect.
[New] Axon, Save *.i_scene as progressive template.

Imperial Game Engine 2.18.4

[New] LawMaker, *.i_preview generator.
[New] AniTE, *.i_preview generator.

Imperial Game Engine 2.18.3 ('Rooster explosion").

[BugFixing] SkriLink open imported resource after resource importing.
[BugFixing] SecondLight, no visible selected article header.
[New] SecondLight, ENG Articles.
[New] BestBarViewer, Preferences, Texture scaling, Texture Saving, Operation-Action: Generate Normal-Map from The Originall.
[New] LiveSilver, shader-material editor;
[New] FliteCube, audio editor;
[BugFixing] SkriLink, import resources crash.
[BugFixing] SkriLink, deleting originall after import resource.
[New] SkriLink, exporter of resource from package;

Imperial Game Engine 2.18.2

[BugFixing] SkriLink unoptimised very close move mode;
[Testing] LawMaker x1000000 far away mode;
[BugFixing] SecondLight unselected article name;
[BugFixing] Multiplayer RakNet plugin initialisation it start servers/ clients;
[New] SkriLink auio PreListen/StopPreListen in plugin Plugin_AudioEngine_wxWidgets;
[New] Axon, a Console Account;
[BugFixing] Editor starting unoptimized;
[BugFixing] LawMaker no-visible debug-highlighting;
[BugFixing] LawMaker no authomathic recompilation at debug mode, open script;
[New] LawMaker language::DoubleSwitch.ifn;
[BugFixing] When Anite run/pause/stop/reverse,- flowscript lack activation;
[New] LawMaker Chinema::AniTEPlayer.ifn - fifth mode 'continue/pioneer/forward/back/memory/forgot' to 'play/pause/stiop/reverse' and events "played/paused/stopped/reversed";
[New] Anite, 8 key-brush types;
[New] LawMaker language::Impulse.ifn;
[BugFixing] AniTE RemiteVariable.iat;
[BugFixing] LawMaker Actions/Function.ifn::Window\SetBackgroundColour();
[New] AniTE Key-Compiller;
[New] AniTE Chinematic Renderer v2 released;

Imperial Game Engine 2.18 [vetsion subtitle: 'an Secondary Golden-visit']

[BugFixing] SkriLink unoptimised very close move mode;
[New] *.jpg textures Previews after SkriLink:ImportResource function;
[New] Preference: 'set preview pillats count'; Skrilink, CfgManager,Engine.i_configuration::short_skrilink_previews_pillars;
[New] BestBarViewer- an texture-asset editor;
[BugFixing] w/o clearing an editor temporary directory;
[New] SecondLight/Reference working with *.rtf (multilanguagual), *.gif(silent animable);
[BugFixing] SkriLink windows only throught an arabic style;
[BugFixing] SkriLink import file with uncorrect *.i_preview;

Imperial Game Engine 2.17.2 [vetsion subtitle: 'an Golden-visit']
[BugFixing] SkriLink Previews size optimised from 256x256 to 128x128;
[BugFixing] AniTE keyline extending crash;
[BugFixing] SkriLink package parsing pause; No-Logging about ading previews into a resource browser desc;
[BugFixing] AniTE keyline extending- need reselect track in timeline-list;
[BugFixing] Axon lack visiblity Editors Buttons texts;


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