Imperial Game Engine 2- academicall class of an game engine
Would you like to react to this message? Create an account in a few clicks or log in to continue.
December 2020

Calendar Calendar


Display results as :

Rechercher Advanced Search


Latest topics
» Interested in the game engine.
[Log]ImperialGameEngine2.18.13 EmptyToday at 1:33 am by CodyP

» [Stable]Imperial Game Engine 2 v.29(December 2020)- Pre-Alpha
[Log]ImperialGameEngine2.18.13 EmptyYesterday at 1:48 pm by thekohedlo

» Imperial Game Engine 2 v.28- Pre-Alpha
[Log]ImperialGameEngine2.18.13 EmptyYesterday at 12:44 pm by thekohedlo

» [JW.ORG]Imperial Game Engine 2- Was BlackListed by people of this land; Why?
[Log]ImperialGameEngine2.18.13 EmptyFri Dec 04, 2020 1:48 am by thekohedlo

» [News] Imperial Game Engine 2 version 25- NOW IN 5 BRANCHES!
[Log]ImperialGameEngine2.18.13 EmptyWed Dec 02, 2020 1:51 pm by thekohedlo

» [SLOVED] Install VC2008 c++ express, on Windows OS 10; Installer give error, when man try install netframework 3.5; But exists officiall way:
[Log]ImperialGameEngine2.18.13 EmptyTue Dec 01, 2020 6:43 pm by thekohedlo

» [Tips]Building from Sources
[Log]ImperialGameEngine2.18.13 EmptyTue Dec 01, 2020 5:34 am by thekohedlo

» [Bad News] My online server, shootdown, because Prepayed for real money- was Physically stelled/robberyd by next PEDORAST list:
[Log]ImperialGameEngine2.18.13 EmptyWed Oct 28, 2020 9:58 pm by thekohedlo

» [Reveal] FBR/KGB -orthodox-catholics-protstants/arabs(4billiards)/sect-pf-police and orher sects (? federal bury format? he-he*.fbx) - continue liqviate world Internet....
[Log]ImperialGameEngine2.18.13 EmptyWed Oct 28, 2020 9:47 pm by thekohedlo

» Log]Imperial Game Engine 2.22
[Log]ImperialGameEngine2.18.13 EmptyTue Oct 27, 2020 6:45 pm by thekohedlo

» Imperial Game Engine 2.21
[Log]ImperialGameEngine2.18.13 EmptySun Oct 25, 2020 10:27 pm by thekohedlo

» Imperial Game Engine 2.18.16
[Log]ImperialGameEngine2.18.13 EmptySat Oct 24, 2020 2:33 am by thekohedlo

» [Available]Imperial Game Engine 2-18 Builds,FullSource [12,9 MB]
[Log]ImperialGameEngine2.18.13 EmptyThu Oct 22, 2020 12:31 am by thekohedlo

» [British Freemason Rite] Midnight-Jokes; Batman-Forever
[Log]ImperialGameEngine2.18.13 EmptyMon Oct 19, 2020 11:21 pm by thekohedlo

» [Log]ImperialGameEngine2.18.13
[Log]ImperialGameEngine2.18.13 EmptyMon Oct 19, 2020 10:28 pm by thekohedlo

» About sizes of a games and a game engines
[Log]ImperialGameEngine2.18.13 EmptyMon Oct 19, 2020 12:27 pm by thekohedlo

» [Expedition Simulator] a Plann
[Log]ImperialGameEngine2.18.13 EmptySun Oct 18, 2020 10:40 pm by thekohedlo

»  Encyclo- have mislead information;
[Log]ImperialGameEngine2.18.13 EmptySun Oct 18, 2020 10:38 pm by thekohedlo

» Imperial Game Engine 2.18.12
[Log]ImperialGameEngine2.18.13 EmptySun Oct 18, 2020 9:00 pm by thekohedlo

» [JW.OGR]Why real Jehowash Whitnesess move on distant territory service without help of Satanic?
[Log]ImperialGameEngine2.18.13 EmptySun Oct 18, 2020 2:45 pm by thekohedlo

» [Heart!] Islamic-Sinodal-Catholic Shariat limits every human comunication to 3 text-sms / per 48.654 hour DAY!
[Log]ImperialGameEngine2.18.13 EmptySat Oct 17, 2020 12:50 pm by thekohedlo

» Big mischiefs of Catholics-Arabic-Jews- 6 biliards CARTELL at My
[Log]ImperialGameEngine2.18.13 EmptySat Oct 17, 2020 10:20 am by thekohedlo

» Signs of Imperialism
[Log]ImperialGameEngine2.18.13 EmptySat Oct 17, 2020 9:01 am by thekohedlo

» Imperial Game Engine 2.18.11
[Log]ImperialGameEngine2.18.13 EmptySat Oct 17, 2020 1:14 am by thekohedlo

Top posting users this month
[Log]ImperialGameEngine2.18.13 I_vote_lcap[Log]ImperialGameEngine2.18.13 I_voting_bar[Log]ImperialGameEngine2.18.13 I_vote_rcap 
[Log]ImperialGameEngine2.18.13 I_vote_lcap[Log]ImperialGameEngine2.18.13 I_voting_bar[Log]ImperialGameEngine2.18.13 I_vote_rcap 


Go down

[Log]ImperialGameEngine2.18.13 Empty [Log]ImperialGameEngine2.18.13

Post by thekohedlo on Mon Oct 19, 2020 10:28 pm


Imperial Game Engine 2.18.13

[New] CoffeeBreakStudio, Create 'Box' shape!

Imperial Game Engine 2.18.12

[New] CoffeeBreakStudio, 3D Enabled!

Imperial Game Engine 2.18.11

[New] MapManager, 1d Demensionall qubit*- quant injection. (For example: bmw, or porshe =400 horse-powers)

*1 quant-bit = power CPUs of all American continent! 1Bit- power of 1 modern i7 CPU;

Imperial Game Engine 2.18.10

[BugFixing] SkriLink, NewProject banner missing.
[BugFixing] Eitor Initialization with NULL Project crash.

Imperial Game Engine 2.18.9


Imperial Game Engine 2.18.8

[BugFixing] AniTEManager, missing pause/stop for "SoundPlayer.iat"
[BugFixing] AniTE, small view wo symmetry.
[removed] CustomPreference.ifn read/write text script bindings.
[New] AniTE, key-detaill-info.
[New] AniTE, new key-brushes.
[BugFixing] AniTE, Continue treated as Start.
[New] AniTE, SoundPlayer.iat key "volime".

Imperial Game Engine 2.18.7

[BugFixing] SkriLink, Plugin_AudioEngine_OpenAL prelisten crash.
[BugFixing] LawMaker, Open custom '*.i_anite' crash.
[BugFixing] Plugin_AudioEngine_wxWidgets, plugin have crash.

Imperial Game Engine 2.18.6

[New] SkriLink, 'Update Preview' for *.i_scene.
[New] Axon, Update Preview' when Save *.i_scene.
[New] Axon, when Save *.i_scene, save editor mode.
[BugFixing] SkriLink, crash of new *.i_scene.
[BugFixing] SkriLink, crash of import *.wav; *.ogg.
[New] LawMaker, operation:"Paste SkriLink selected script Title into str_value_1".

Imperial Game Engine 2.18.5

[New] Axon, IWorld interface.
[New] Axon, IScene interface.
[Removed] PostInitEngine(), Creating Test map.
[New] SkriLink, 'Create Project' also have basic *.i_scene.
[BugFixing] SkriLink, FarView assets titles render uncorrect.
[New] Axon, Save *.i_scene as progressive template.

Imperial Game Engine 2.18.4

[New] LawMaker, *.i_preview generator.
[New] AniTE, *.i_preview generator.

Imperial Game Engine 2.18.3 ('Rooster explosion").

[BugFixing] SkriLink open imported resource after resource importing.
[BugFixing] SecondLight, no visible selected article header.
[New] SecondLight, ENG Articles.
[New] BestBarViewer, Preferences, Texture scaling, Texture Saving, Operation-Action: Generate Normal-Map from The Originall.
[New] LiveSilver, shader-material editor;
[New] FliteCube, audio editor;
[BugFixing] SkriLink, import resources crash.
[BugFixing] SkriLink, deleting originall after import resource.
[New] SkriLink, exporter of resource from package;

Imperial Game Engine 2.18.2

[BugFixing] SkriLink unoptimised very close move mode;
[Testing] LawMaker x1000000 far away mode;
[BugFixing] SecondLight unselected article name;
[BugFixing] Multiplayer RakNet plugin initialisation it start servers/ clients;
[New] SkriLink auio PreListen/StopPreListen in plugin Plugin_AudioEngine_wxWidgets;
[New] Axon, a Console Account;
[BugFixing] Editor starting unoptimized;
[BugFixing] LawMaker no-visible debug-highlighting;
[BugFixing] LawMaker no authomathic recompilation at debug mode, open script;
[New] LawMaker language::DoubleSwitch.ifn;
[BugFixing] When Anite run/pause/stop/reverse,- flowscript lack activation;
[New] LawMaker Chinema::AniTEPlayer.ifn - fifth mode 'continue/pioneer/forward/back/memory/forgot' to 'play/pause/stiop/reverse' and events "played/paused/stopped/reversed";
[New] Anite, 8 key-brush types;
[New] LawMaker language::Impulse.ifn;
[BugFixing] AniTE RemiteVariable.iat;
[BugFixing] LawMaker Actions/Function.ifn::Window\SetBackgroundColour();
[New] AniTE Key-Compiller;
[New] AniTE Chinematic Renderer v2 released;

Imperial Game Engine 2.18 [vetsion subtitle: 'an Secondary Golden-visit']

[BugFixing] SkriLink unoptimised very close move mode;
[New] *.jpg textures Previews after SkriLink:ImportResource function;
[New] Preference: 'set preview pillats count'; Skrilink, CfgManager,Engine.i_configuration::short_skrilink_previews_pillars;
[New] BestBarViewer- an texture-asset editor;
[BugFixing] w/o clearing an editor temporary directory;
[New] SecondLight/Reference working with *.rtf (multilanguagual), *.gif(silent animable);
[BugFixing] SkriLink windows only throught an arabic style;
[BugFixing] SkriLink import file with uncorrect *.i_preview;

Imperial Game Engine 2.17.2 [vetsion subtitle: 'an Golden-visit']
[BugFixing] SkriLink Previews size optimised from 256x256 to 128x128;
[BugFixing] AniTE keyline extending crash;
[BugFixing] SkriLink package parsing pause; No-Logging about ading previews into a resource browser desc;
[BugFixing] AniTE keyline extending- need reselect track in timeline-list;
[BugFixing] Axon lack visiblity Editors Buttons texts;


Сообщения : 257
Дата регистрации : 2019-03-31

View user profile

Back to top Go down

Back to top

Permissions in this forum:
You cannot reply to topics in this forum