Imperial Game Engine 2- academicall class of an game engine
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[Preparing] Imperial Game Engine 2.18.2  EmptyYesterday at 1:16 am by CodyP

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[Preparing] Imperial Game Engine 2.18.2

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[Preparing] Imperial Game Engine 2.18.2  Empty [Preparing] Imperial Game Engine 2.18.2

Post by thekohedlo on Mon Oct 05, 2020 8:31 pm

--------------
Imperial Game Engine 2.18.2
--------------

[BugFixing] SkriLink unoptimised very close move mode;
[Testing] LawMaker x1000000 far away mode;
[BugFixing] SecondLight unselected article name;
[BugFixing] Multiplayer RakNet plugin initialisation it start servers/ clients;
[New] SkriLink auio PreListen/StopPreListen in plugin Plugin_AudioEngine_wxWidgets;
[New] Axon, a Console Account;
[BugFixing] Editor starting unoptimized;
[BugFixing] LawMaker no-visible debug-highlighting;
[BugFixing] LawMaker no authomathic recompilation at debug mode, open script;
[New] LawMaker language::DoubleSwitch.ifn;
[BugFixing] When Anite run/pause/stop/reverse,- flowscript lack activation;
[New] LawMaker Chinema::AniTEPlayer.ifn - fifth mode 'continue/pioneer/forward/back/memory/forgot' to 'play/pause/stiop/reverse' and events "played/paused/stopped/reversed";
[New] Anite, 8 key-brush types;
[New] LawMaker language::Impulse.ifn;
[BugFixing] AniTE RemiteVariable.iat;
[BugFixing] LawMaker Actions/Function.ifn::Window\SetBackgroundColour();
[New] AniTE Key-Compiller;
[New] AniTE Chinematic Renderer v2 released;



https://www.moddb.com/engines/imperial-game-engine-25/videos/imperial-game-engine-2182-texttovoice-flowgraph-scripting-v2

https://media.moddb.com/images/engines/1/2/1010/v18.2.png
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