[Released] Imperial Game Engine 2 v52.1 Source
Imperial Game Engine 2-academicall class gameengine by one programmist :: Imperial Game Engine 2- Releases
Page 1 of 1
[Released] Imperial Game Engine 2 v52.1 Source
[Released] Imperial Game Engine 2 v52.1 Source
[xpn 2.2755]Imperial Game Engine 2 v52.2
[alpha] First Rainbow;
[xpn 2.2750]Imperial Game Engine 2 v52.1
[xpn 2.2751]
[xpn 2.2752]
[New] WiseDecision.ifns;
[Exist] BeizerPath.i_actor;
[Exist] Instant Replay;
[xpn 2.2753]
[xpn 2.2754]
[New] Manga.ifn;
[New] Functions/Wrestling.ifn;
[New] ITrigger.i_actor;
[xpn 2.2732]Imperial Game Engine 2 v51.5
[New] ModelEditor, elexire2 mode;
[New] i_3D_model, sub model, Metallness shader;
[BugFix] LawMaker, load_flow_with_event, variable_event distorted;
[New] IUtilities, GenerateRandomInt v 2;
[xpn 2.2733]
[xpn 2.2734]
[xpn 2.2735]
[Alpha] i_stone actor, Link type;
[xpn 2.2736]
[xpn 2.2737]
[xpn 2.2738]
[xpn 2.2739]
[xpn 2.2740]
[xpn 2.2741]
[xpn 2.2742]
[xpn 2.2743]
[xpn 2.2744]
[xpn 2.2728]Imperial Game Engine 2 v51.4
[New] PBR, material shader variant;
[New] OpenGL from 1.0 - 4.6 support;
[New] i_3D_model, enable sample coverage preference;
[New] imd, ecvivonix (provocing vertex) shader;
[BugFix] VertexWeight, incomplete;
[BugFix] CoffeeBreakStudio, Import Dublicate2, function mixing;
[xpn 2.2729]
[New] i_3D_model, BlendEquationSeparate mode;
[New] i_3D_model, BlendColour mode;
[xpn 2.2730]
[New] Renderer,AnizotropicScale;
[xpn 2.2731]
[xpn 2.2721]Imperial Game Engine 2 v51.3
[New] i_zone, VolumetricFog type;
[BugFix] FogDensity, inactive;
[BugFix] i_3D_model, externall Shadows inactive;
[BugFix] i_geomerty, import from i_scene, missing rotations;
[xpn 2.2722]
[BugFix] LawMaker, i_geomerty changeRenderMethod inactive;
[BugFix] i_geomerty, renderer-off;
[Bug] IScene, serialize ILight taftologicall as I3DModel;
[xpn 2.2723]
[xpn 2.2724]
[xpn 2.2725]
[New] PBR, material shader variant;
[xpn 2.2719]Imperial Game Engine 2 v51.2
[xpn 2.2720]
[Alpha] ChinemathicManager, CalculateCredits;
[New] LawMaker, float_value_7, float_value_8, float_value_9 variables;
[New] Renderer, minimall far texture filtration, anizotropic, mipmaps filtrations;
[New] i_3D_model, HexagonicPlane.imd;
[New] Volumetric Fog;
[xpn 2.2713]Imperial Game Engine 2 v51.1
[Alpha] JustDo.ifn2;
[xpn 2.2714]
[xpn 2.2715]
[xpn 2.2716]
[xpn 2.2717]
[xpn 2.2718]
[New] LawMaker, Function/Sow,ifn (LM0088x);
[xpn 2.2712]Imperial Game Engine 2 v50.11
[New] LawMaker, Camera Controller Template;
[Alpha] MerKaBa Editor, ImperialScript2(3d flow);
[xpn 2.2755]Imperial Game Engine 2 v52.2
[alpha] First Rainbow;
[xpn 2.2750]Imperial Game Engine 2 v52.1
[xpn 2.2751]
[xpn 2.2752]
[New] WiseDecision.ifns;
[Exist] BeizerPath.i_actor;
[Exist] Instant Replay;
[xpn 2.2753]
[xpn 2.2754]
[New] Manga.ifn;
[New] Functions/Wrestling.ifn;
[New] ITrigger.i_actor;
[xpn 2.2732]Imperial Game Engine 2 v51.5
[New] ModelEditor, elexire2 mode;
[New] i_3D_model, sub model, Metallness shader;
[BugFix] LawMaker, load_flow_with_event, variable_event distorted;
[New] IUtilities, GenerateRandomInt v 2;
[xpn 2.2733]
[xpn 2.2734]
[xpn 2.2735]
[Alpha] i_stone actor, Link type;
[xpn 2.2736]
[xpn 2.2737]
[xpn 2.2738]
[xpn 2.2739]
[xpn 2.2740]
[xpn 2.2741]
[xpn 2.2742]
[xpn 2.2743]
[xpn 2.2744]
[xpn 2.2728]Imperial Game Engine 2 v51.4
[New] PBR, material shader variant;
[New] OpenGL from 1.0 - 4.6 support;
[New] i_3D_model, enable sample coverage preference;
[New] imd, ecvivonix (provocing vertex) shader;
[BugFix] VertexWeight, incomplete;
[BugFix] CoffeeBreakStudio, Import Dublicate2, function mixing;
[xpn 2.2729]
[New] i_3D_model, BlendEquationSeparate mode;
[New] i_3D_model, BlendColour mode;
[xpn 2.2730]
[New] Renderer,AnizotropicScale;
[xpn 2.2731]
[xpn 2.2721]Imperial Game Engine 2 v51.3
[New] i_zone, VolumetricFog type;
[BugFix] FogDensity, inactive;
[BugFix] i_3D_model, externall Shadows inactive;
[BugFix] i_geomerty, import from i_scene, missing rotations;
[xpn 2.2722]
[BugFix] LawMaker, i_geomerty changeRenderMethod inactive;
[BugFix] i_geomerty, renderer-off;
[Bug] IScene, serialize ILight taftologicall as I3DModel;
[xpn 2.2723]
[xpn 2.2724]
[xpn 2.2725]
[New] PBR, material shader variant;
[xpn 2.2719]Imperial Game Engine 2 v51.2
[xpn 2.2720]
[Alpha] ChinemathicManager, CalculateCredits;
[New] LawMaker, float_value_7, float_value_8, float_value_9 variables;
[New] Renderer, minimall far texture filtration, anizotropic, mipmaps filtrations;
[New] i_3D_model, HexagonicPlane.imd;
[New] Volumetric Fog;
[xpn 2.2713]Imperial Game Engine 2 v51.1
[Alpha] JustDo.ifn2;
[xpn 2.2714]
[xpn 2.2715]
[xpn 2.2716]
[xpn 2.2717]
[xpn 2.2718]
[New] LawMaker, Function/Sow,ifn (LM0088x);
[xpn 2.2712]Imperial Game Engine 2 v50.11
[New] LawMaker, Camera Controller Template;
[Alpha] MerKaBa Editor, ImperialScript2(3d flow);
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Imperial Game Engine 2-academicall class gameengine by one programmist :: Imperial Game Engine 2- Releases
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