Imperial Game Engine 2- 2022 October Diary
Imperial Game Engine 2-academicall class gameengine by one programmist :: Imperial Game Engine 2- Tutorials :: Imperial Game Engine 2- Announcements
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Imperial Game Engine 2- 2022 October Diary
In this 2022 October Diary
-Monthly Constructor improvements;
-How to Basics;
-Progressive Garaging;
-Weekend Play;
===========================
-Monthly Constructor improvements;
===========================
among major game engine features was added:
===========================
-Game engine optimization;
1)deprecated per resource every case loading;
now resource loaded once, and again and again clonned from database;
2)log manager off mode, with out detailed logging, we have just play result,
momentall working of application;
-Added complete blending;
1) few years, engine blending was missed key for complete glass productions;
with alphabeticall z-ordering possible make countless "glass in glass" reproductions;
-Camera finall update;
1) about two years, engine camera class, meet incompletness, throught native rotation, moving imperfectness; Timeline works few years properly, but occured focus missdating; Same just also with FPG, TPG controllers; Now camera come to perfect release state;
===========================
among major game constructor features was added:
===========================
-Begins collected script templates;
1) For creating solid codeblocks need weeks of time composition, debugging;
Now collectable script templates, added momentary, that contains hundred and thousands
script expressions;
- Added major ModelEditor functions;
1)With detailed manipulators, possible to create own 3D Models, Skeletall RIGs;
- Added FacialAnimation Editor;
1) Now possible controlls for animation bones, and even vertexed thought Proper Editor;
===========================
How to Basics;
-How to import externall 3d model, in to engine;
1)There lacking "red word" for recommendation just use import tool;
Among requirements, exists light assets generation; Throught externall moddeling tools,
possible open and by downgrade resave models on any light objective format;
There gamedesigners controlls sizes of textures, count vertexes in model scenes;
-How to Make TimeLine;
-How to make Scripting;
============================
Progressive Garraging;
-How to script HandLight;
-How to unite 3d cabin with Aircraft/Vechicle;
-How to make Fire Particle effect;
============================
-Weekend Play;
-Possible use externall assets and uprising text-quotes, text-books ideas unto level
Machinema (using pc machine engine and resources for uprising in to level chinema movie/films/seasons;
There engine possible visualize, aerospace-rocket launchings, physics imitations, planet-renderings;
-Possible make Online excursions, game worlds, and meet friends in game chat;
-Possible Make ScreenSplitted - two gamepads gameproject;
-Monthly Constructor improvements;
-How to Basics;
-Progressive Garaging;
-Weekend Play;
===========================
-Monthly Constructor improvements;
===========================
among major game engine features was added:
===========================
-Game engine optimization;
1)deprecated per resource every case loading;
now resource loaded once, and again and again clonned from database;
2)log manager off mode, with out detailed logging, we have just play result,
momentall working of application;
-Added complete blending;
1) few years, engine blending was missed key for complete glass productions;
with alphabeticall z-ordering possible make countless "glass in glass" reproductions;
-Camera finall update;
1) about two years, engine camera class, meet incompletness, throught native rotation, moving imperfectness; Timeline works few years properly, but occured focus missdating; Same just also with FPG, TPG controllers; Now camera come to perfect release state;
===========================
among major game constructor features was added:
===========================
-Begins collected script templates;
1) For creating solid codeblocks need weeks of time composition, debugging;
Now collectable script templates, added momentary, that contains hundred and thousands
script expressions;
- Added major ModelEditor functions;
1)With detailed manipulators, possible to create own 3D Models, Skeletall RIGs;
- Added FacialAnimation Editor;
1) Now possible controlls for animation bones, and even vertexed thought Proper Editor;
===========================
How to Basics;
-How to import externall 3d model, in to engine;
1)There lacking "red word" for recommendation just use import tool;
Among requirements, exists light assets generation; Throught externall moddeling tools,
possible open and by downgrade resave models on any light objective format;
There gamedesigners controlls sizes of textures, count vertexes in model scenes;
-How to Make TimeLine;
-How to make Scripting;
============================
Progressive Garraging;
-How to script HandLight;
-How to unite 3d cabin with Aircraft/Vechicle;
-How to make Fire Particle effect;
============================
-Weekend Play;
-Possible use externall assets and uprising text-quotes, text-books ideas unto level
Machinema (using pc machine engine and resources for uprising in to level chinema movie/films/seasons;
There engine possible visualize, aerospace-rocket launchings, physics imitations, planet-renderings;
-Possible make Online excursions, game worlds, and meet friends in game chat;
-Possible Make ScreenSplitted - two gamepads gameproject;
thekohedlo- Admin
- Сообщения : 1124
Дата регистрации : 2019-03-31
Возраст : 39
Откуда : Ukraine, Sumy
thekohedlo- Admin
- Сообщения : 1124
Дата регистрации : 2019-03-31
Возраст : 39
Откуда : Ukraine, Sumy

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