Imperial Game Engine 2
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» Why game engine code yet not perfect?
PBA- Physics Based Audio engine component EmptyMon May 31, 2021 3:53 pm by thekohedlo

» [Revision]Unsufficient Info Removing
PBA- Physics Based Audio engine component EmptyMon May 24, 2021 10:51 am by thekohedlo

» [new]dedicated computing servers for mmorpg.
PBA- Physics Based Audio engine component EmptyWed May 19, 2021 3:07 pm by kohedlo

» [Released]Imperial Game Engine 2- Source[42.8.6][6021]Net35sp1Win6-10_x32_x64
PBA- Physics Based Audio engine component EmptySun May 16, 2021 12:57 pm by thekohedlo

» [Announcement] Wellcome to Beta-Testing;
PBA- Physics Based Audio engine component EmptyFri May 14, 2021 9:18 am by thekohedlo

» Imperial Game Engine 2- Buildings[42.8.5][6000]
PBA- Physics Based Audio engine component EmptyMon May 10, 2021 2:10 pm by thekohedlo

» [Released] Imperial Game Engine 2- SDK/Source[42.8.3][5571]
PBA- Physics Based Audio engine component EmptyWed May 05, 2021 8:58 am by thekohedlo

» Released: Imperial Game Engine 2- SDK[42.8.2][5558]
PBA- Physics Based Audio engine component EmptySun May 02, 2021 10:17 am by thekohedlo

» Announcement: russia was excomunicated from christianity for sin against holy spirit of Jehowah. next- psichiatry, police, pips, warfare. interpol;
PBA- Physics Based Audio engine component EmptyFri Apr 30, 2021 12:10 pm by thekohedlo

» Released: Imperial Game Engine 2- Buildings[42.5][5515]
PBA- Physics Based Audio engine component EmptyThu Apr 22, 2021 11:49 am by thekohedlo

» Imperial Game Engine 2- SDK[42][5464]
PBA- Physics Based Audio engine component EmptyWed Apr 14, 2021 3:49 pm by thekohedlo

» Imperial Game Engine 2- Source [41][5386] MiniCD 1-10 of 10
PBA- Physics Based Audio engine component EmptyTue Mar 30, 2021 12:35 pm by kohedlo

» [DemoProject]IGE2_0.2b_WIP
PBA- Physics Based Audio engine component EmptyWed Mar 24, 2021 4:24 pm by kohedlo

» Imperial Game Engine 2- Path[40.7][5356]
PBA- Physics Based Audio engine component EmptyWed Mar 24, 2021 8:44 am by kohedlo

» Imperial Game Engine 2- SDK[39.2][5302]
PBA- Physics Based Audio engine component EmptyMon Mar 15, 2021 4:31 pm by kohedlo

» Interested in the game engine.
PBA- Physics Based Audio engine component EmptyWed Feb 24, 2021 8:41 am by thekohedlo

» [Released] Imperial Game Engine 2- SDK [37.12.9.2][5142]- Setup
PBA- Physics Based Audio engine component EmptyWed Feb 24, 2021 8:33 am by thekohedlo

» [STABLE] Imperial Game Engine 2 37.12.4.5
PBA- Physics Based Audio engine component EmptyTue Feb 16, 2021 8:36 am by thekohedlo

» [Released] Imperial Game Engine 2 37.12.3
PBA- Physics Based Audio engine component EmptyMon Feb 15, 2021 11:59 am by thekohedlo

» [Released] Imperial Game Engine 2 37.12.2
PBA- Physics Based Audio engine component EmptySun Feb 14, 2021 8:02 am by thekohedlo

» [STABLE] ige-2.37.6
PBA- Physics Based Audio engine component EmptyMon Feb 01, 2021 6:49 am by thekohedlo

» [Relesed] Imperial Game Engine 2 v32 p8 Buildings
PBA- Physics Based Audio engine component EmptyFri Jan 15, 2021 3:33 pm by thekohedlo

» IGE2.32 TO CR
PBA- Physics Based Audio engine component EmptyWed Jan 13, 2021 8:28 am by thekohedlo

» [Requirements for Beginners] It Is practicall Basement for good project: *.ini, Patch Updates or 1$ billiard credits/debts help from TV world?;
PBA- Physics Based Audio engine component EmptyThu Dec 31, 2020 12:49 am by thekohedlo

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Post by thekohedlo Fri Sep 18, 2020 1:09 pm

According LazaLong ( ~Open Game Engine Founders ) goal, next after Agea PhysX and PBR (Physics Based Materials) was proposed Audio Physics;

In ~2013 i develop tests algoritms on example stealth-action game scene;
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