[Released]Imperial Game Engine 2 v43.12.12
Imperial Game Engine 2-academicall class gameengine by one programmist :: Imperial Game Engine 2- Releases
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[Released]Imperial Game Engine 2 v43.12.12
[Released]Imperial Game Engine 2 v43.12.12
[xpn 2.2538]Imperial Game Engine 2 v43.12.12
[BugFix] IMaterial, SetDiffuse (colour).ifn;
[BugFix] IMaterial, type1, no visible diffuse;
[Bugfix] Game, Server, Debug, Client, start with editor Splash crash; (old: cfg off);
[xpn 2.2538]Imperial Game Engine 2 v43.12.11
[BugFix] Envernmovent Map support, non-fragmented;
[xpn 2.2537/2.2521]Imperial Game Engine 2 v43.12.9
[BugFix] NormalMap, Materials, Native, ICG inactive;
[xpn 2.2536/2.2521]Imperial Game Engine 2 v43.12.8
[Bug] Calculate ILight distance;
[BugFix] LevelOfDetalizationManager, calculate renderDistance inactive;
[BugFix] NormalMap, incorrect attraction of lights;
[Bug] NormalMap,ICG, no lights colour;
[xpn 2.2536/2.2521]Imperial Game Engine 2 v43.12.7
[BugFix] Legend move, rotate.ifns;
[New]IMaterialFullScroll.ifn;
[New] IParticle Controller.ifn;
[xpn 2.2533/2.2521]Imperial Game Engine 2 v43.12.6
[BugFix] Spawner.ifn, "i_lenend";
[New] Limiter.ifn;
[New] Legend move, rotate.ifns;
[New] Legend, new game skeletal/vertex animated, physics ragdolled actor;
[xpn 2.2533/2.2521]Imperial Game Engine 2 v43.12.5
[BugFix] changable Textured Debud Drawings;
[BugFix] Static RTT, luminance fails;
[Bug] Gizmo, Fails;
[BugFix] PostProcess, GodRays incorrect;
[New] ModelEditor, Generate Walker template;
[Test] ModelEditor, Generate SkeletalWalker template;
[xpn 2.2532/2.2521]Imperial Game Engine 2 v43.12.4
[BugFix] ReplicateData.ifn, bad space field;
[BugFix] Create new i_flow, bad title;
[BugFix] OnFlowLoaded.ifn, inactive;
[BugFix] GUI, light,Texture rejecting;
[BugFix] ModelEditor, bad viewport key input;
[BugFix] Editor Multi Windows support with one texture;
[BugFix] Bloor, inactive;
[xpn 2.2532/2.2520]Imperial Game Engine 2 v43.12.3
[Fail] Vivisection previews;
[FailBugFix] SaveScreen.ifn unproportional;
[FailFix] SkriLink, i_preview only 128x128 inside;
[BugFix] Static RenderToTexture, with-out material layers;
[xpn 2.2532/2.2520]Imperial Game Engine 2 v43.12.2
[New] Native, Model shiness, specular, emmision;
[xpn 2.2532]Imperial Game Engine 2 v43.12.1
[BugFix] Model Editor, Grass/Tree shape (double plane) invisible;
[BugFix] Material Editor, Save 'Stereo' Preview;
[xpn 2.2531]Imperial Game Engine 2 v43.11.8
[xpn 2.2529]Imperial Game Engine 2 v43.11.7
[BugFix] IZone, CATCH_INTERSECTION.qcb
[url=https://www.moddb.com/engines/imperial-game-engine-25/downloads/imperial-game-engine-2-v431212]Reference:[/url]
[xpn 2.2538]Imperial Game Engine 2 v43.12.12
[BugFix] IMaterial, SetDiffuse (colour).ifn;
[BugFix] IMaterial, type1, no visible diffuse;
[Bugfix] Game, Server, Debug, Client, start with editor Splash crash; (old: cfg off);
[xpn 2.2538]Imperial Game Engine 2 v43.12.11
[BugFix] Envernmovent Map support, non-fragmented;
[xpn 2.2537/2.2521]Imperial Game Engine 2 v43.12.9
[BugFix] NormalMap, Materials, Native, ICG inactive;
[xpn 2.2536/2.2521]Imperial Game Engine 2 v43.12.8
[Bug] Calculate ILight distance;
[BugFix] LevelOfDetalizationManager, calculate renderDistance inactive;
[BugFix] NormalMap, incorrect attraction of lights;
[Bug] NormalMap,ICG, no lights colour;
[xpn 2.2536/2.2521]Imperial Game Engine 2 v43.12.7
[BugFix] Legend move, rotate.ifns;
[New]IMaterialFullScroll.ifn;
[New] IParticle Controller.ifn;
[xpn 2.2533/2.2521]Imperial Game Engine 2 v43.12.6
[BugFix] Spawner.ifn, "i_lenend";
[New] Limiter.ifn;
[New] Legend move, rotate.ifns;
[New] Legend, new game skeletal/vertex animated, physics ragdolled actor;
[xpn 2.2533/2.2521]Imperial Game Engine 2 v43.12.5
[BugFix] changable Textured Debud Drawings;
[BugFix] Static RTT, luminance fails;
[Bug] Gizmo, Fails;
[BugFix] PostProcess, GodRays incorrect;
[New] ModelEditor, Generate Walker template;
[Test] ModelEditor, Generate SkeletalWalker template;
[xpn 2.2532/2.2521]Imperial Game Engine 2 v43.12.4
[BugFix] ReplicateData.ifn, bad space field;
[BugFix] Create new i_flow, bad title;
[BugFix] OnFlowLoaded.ifn, inactive;
[BugFix] GUI, light,Texture rejecting;
[BugFix] ModelEditor, bad viewport key input;
[BugFix] Editor Multi Windows support with one texture;
[BugFix] Bloor, inactive;
[xpn 2.2532/2.2520]Imperial Game Engine 2 v43.12.3
[Fail] Vivisection previews;
[FailBugFix] SaveScreen.ifn unproportional;
[FailFix] SkriLink, i_preview only 128x128 inside;
[BugFix] Static RenderToTexture, with-out material layers;
[xpn 2.2532/2.2520]Imperial Game Engine 2 v43.12.2
[New] Native, Model shiness, specular, emmision;
[xpn 2.2532]Imperial Game Engine 2 v43.12.1
[BugFix] Model Editor, Grass/Tree shape (double plane) invisible;
[BugFix] Material Editor, Save 'Stereo' Preview;
[xpn 2.2531]Imperial Game Engine 2 v43.11.8
[xpn 2.2529]Imperial Game Engine 2 v43.11.7
[BugFix] IZone, CATCH_INTERSECTION.qcb
[url=https://www.moddb.com/engines/imperial-game-engine-25/downloads/imperial-game-engine-2-v431212]Reference:[/url]
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Imperial Game Engine 2-academicall class gameengine by one programmist :: Imperial Game Engine 2- Releases
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