Imperial Game Engine 2-academicall class gameengine by one programmist
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» [Released] Imperial Game Engine 2 v51.5 Patch
[Support C#] IGE3 takes maximum EmptyWed Feb 01, 2023 3:48 am by thekohedlo

» [Released] Imperial Game Engine 2 v51.3 Patch
[Support C#] IGE3 takes maximum EmptyThu Jan 12, 2023 7:11 am by thekohedlo

» [GameProject]_Comix_DrawedReality_v0.0.5[0027][xpn-133]
[Support C#] IGE3 takes maximum EmptyWed Dec 28, 2022 6:13 am by thekohedlo

» [Support] All PC Machine chipsets;
[Support C#] IGE3 takes maximum EmptySun Dec 25, 2022 4:57 am by thekohedlo

» gamedev stopping in 30 days from "the old" persecutors;
[Support C#] IGE3 takes maximum EmptySun Dec 25, 2022 4:55 am by thekohedlo

» [Released] Imperial Game Engine 2 v51.2 Patch
[Support C#] IGE3 takes maximum EmptySun Dec 18, 2022 3:57 am by thekohedlo

»  [Released] Imperial Game Engine 2 v51.1 Patch
[Support C#] IGE3 takes maximum EmptyFri Dec 16, 2022 1:29 pm by thekohedlo

» [Released] Imperial Game Engine 2 v51
[Support C#] IGE3 takes maximum EmptyWed Dec 14, 2022 3:23 pm by thekohedlo

» KeepOnWatch_Research_Example
[Support C#] IGE3 takes maximum EmptyMon Dec 12, 2022 7:30 pm by thekohedlo

» [Plann 2023] The Projects Design;
[Support C#] IGE3 takes maximum EmptyThu Dec 08, 2022 5:43 am by thekohedlo

» [Abortaries Cartels]- In 4 hours uprise persecutionall Haloperiodoll/Solian x8 dizes slang
[Support C#] IGE3 takes maximum EmptyThu Dec 08, 2022 5:14 am by thekohedlo

» [Support C#] IGE3 takes maximum
[Support C#] IGE3 takes maximum EmptySun Dec 04, 2022 11:24 am by thekohedlo

» [Nanocrisis] About concepts;
[Support C#] IGE3 takes maximum EmptySun Dec 04, 2022 11:02 am by thekohedlo

» [Released] Imperial Game Engine 2 v50.10 Patch
[Support C#] IGE3 takes maximum EmptyFri Nov 25, 2022 7:55 am by thekohedlo

» Imperial Script 2
[Support C#] IGE3 takes maximum EmptyFri Nov 25, 2022 7:54 am by thekohedlo

» [Beginning of Game Project] 4 Practicall Steps for Good Planning;
[Support C#] IGE3 takes maximum EmptyTue Nov 22, 2022 6:33 am by thekohedlo

» [Released] Imperial Game Engine 2 v50.9 Patch
[Support C#] IGE3 takes maximum EmptyFri Nov 18, 2022 12:54 pm by thekohedlo

» [Released] Imperial Game Engine 2 v50.8 Patch
[Support C#] IGE3 takes maximum EmptyTue Nov 08, 2022 1:42 pm by thekohedlo

» [Released] Imperial Game Engine 2 v50.7 Patch
[Support C#] IGE3 takes maximum EmptySun Nov 06, 2022 4:15 pm by thekohedlo

» Interested in the game engine.
[Support C#] IGE3 takes maximum EmptySat Nov 05, 2022 9:53 am by thekohedlo

» [Released] Imperial Game Engine 2 v50.6 Patch
[Support C#] IGE3 takes maximum EmptyThu Nov 03, 2022 7:44 am by thekohedlo

» [Released] Imperial Game Engine 2 v50.5 Patch
[Support C#] IGE3 takes maximum EmptyTue Nov 01, 2022 1:22 pm by thekohedlo

» Ukr. Providers stops support access for ige2 forum2x2, and for neoaxis.com
[Support C#] IGE3 takes maximum EmptyTue Nov 01, 2022 1:20 pm by thekohedlo

» [JW_ORG] Brooklyn and locall Bethel vandalize;
[Support C#] IGE3 takes maximum EmptyThu Oct 27, 2022 12:10 pm by thekohedlo

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thekohedlo
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[Support C#] IGE3 takes maximum Empty [Support C#] IGE3 takes maximum

Post by thekohedlo Mon Dec 27, 2021 2:48 pm

[Support C#] IGE3 takes maximum and move in to C# language;
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[Support C#] IGE3 takes maximum Empty Re: [Support C#] IGE3 takes maximum

Post by thekohedlo Wed Dec 29, 2021 8:43 am

If C# rationall add, it must be used.
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[Support C#] IGE3 takes maximum Empty Re: [Support C#] IGE3 takes maximum

Post by thekohedlo Thu Dec 30, 2021 7:44 am



[xpn 2.2492]Imperial Game Engine 2 v43.8.4;
[Bugfix] ScriptEditor, CameraRotate.ifn incorrect;
[Bugfix] ScriptEditor, SceneRotate.ifn taftology sub-camera yaw,pitch, roll;

[xpn 2.2493]Imperial Game Engine 3 v0.2;
[New] Engine/Application;

[xpn 2.2494]Imperial Game Engine 2 v43.8.4;
[New] DirectX9 Renderer, preparings;
[xpn 2.2494]
[New] DirectX9 Renderer, GameConstruct integrated;
[New] DirectX9 Renderer, GameNexter, Construct,- FPS statistics;

[xpn 2.2494]
[New] DirectX9 Renderer, Camera integrated;
[Bugfix] Returning gameengine in to o C# D++ F# union language;
[New] GameProject CSharp language support;
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[Support C#] IGE3 takes maximum Empty Re: [Support C#] IGE3 takes maximum

Post by thekohedlo Sun Mar 27, 2022 7:55 am

IGE2 actual
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[Support C#] IGE3 takes maximum Empty Re: [Support C#] IGE3 takes maximum

Post by thekohedlo Sat Jun 11, 2022 8:03 am

currently Collected c++ gameengine core;
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[Support C#] IGE3 takes maximum Empty Re: [Support C#] IGE3 takes maximum

Post by thekohedlo Wed Aug 31, 2022 8:17 am

IGE2 meets real experience;

there some ideas for gen 3 stability;
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[Support C#] IGE3 takes maximum Empty Re: [Support C#] IGE3 takes maximum

Post by thekohedlo Thu Sep 01, 2022 5:18 pm

looks like IGE2 development, actual in next 10 years;

total working preseeing - more 100 years;
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[Support C#] IGE3 takes maximum Empty Re: [Support C#] IGE3 takes maximum

Post by thekohedlo Sun Dec 04, 2022 11:24 am

Support of C# with C++ and C as mutator for editors, deprecated.
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