Imperial Game Engine 2-academicall class gameengine by one programmist
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» [Released] Imperial Game Engine 2 v49.1 Patch
[Support C#] IGE3 takes maximum EmptyToday at 4:24 pm by thekohedlo

» [Repository] Prism Of Imperia
[Support C#] IGE3 takes maximum EmptyYesterday at 12:42 pm by thekohedlo

» [IGE2] Technicall Demo gen2.
[Support C#] IGE3 takes maximum EmptyYesterday at 12:18 pm by thekohedlo

» [Released] Imperial Game Engine 2 v49
[Support C#] IGE3 takes maximum EmptyYesterday at 11:48 am by thekohedlo

» [Released] Imperial Game Engine 2 v48.8 Patch
[Support C#] IGE3 takes maximum EmptyThu Sep 22, 2022 7:44 am by thekohedlo

» [Abortaries Cartels]- In 4 hours uprise persecutionall Haloperiodoll/Solian x8 dizes slang
[Support C#] IGE3 takes maximum EmptyWed Sep 21, 2022 3:59 pm by thekohedlo

» [Released] Imperial Game Engine 2 v48.7 Patch
[Support C#] IGE3 takes maximum EmptyTue Sep 20, 2022 11:21 am by thekohedlo

» [Released] Imperial Game Engine 2 v48.5 Patch
[Support C#] IGE3 takes maximum EmptyMon Sep 19, 2022 3:39 pm by thekohedlo

» [Looking for Teams] Seeking team, for game project/s;
[Support C#] IGE3 takes maximum EmptySat Sep 17, 2022 2:53 pm by thekohedlo

» gamedev stopping in 30 days from "the old" persecutors;
[Support C#] IGE3 takes maximum EmptyWed Sep 14, 2022 8:54 am by thekohedlo

» [Released] Imperial Game Engine 2 v48.4 Patch
[Support C#] IGE3 takes maximum EmptyTue Sep 13, 2022 5:38 am by thekohedlo

» [Released] Imperial Game Engine 2 v48.3 Patch
[Support C#] IGE3 takes maximum EmptyMon Sep 12, 2022 7:23 am by thekohedlo

» [Released] Imperial Game Engine 2 v48.2 Patch
[Support C#] IGE3 takes maximum EmptySat Sep 10, 2022 7:59 am by thekohedlo

» [IGE2 TOP Position] What place in World TOP, received ige2 among open game engines?
[Support C#] IGE3 takes maximum EmptySat Sep 10, 2022 7:53 am by thekohedlo

» [Released] Imperial Game Engine 2 v48.1 Patch
[Support C#] IGE3 takes maximum EmptyFri Sep 09, 2022 10:15 am by thekohedlo

» [Released] Imperial Game Engine 2 v48
[Support C#] IGE3 takes maximum EmptyThu Sep 08, 2022 3:36 pm by thekohedlo

» [Released] Imperial Game Engine 2 v47.7 Patch
[Support C#] IGE3 takes maximum EmptyWed Sep 07, 2022 7:10 am by thekohedlo

» [Released] Imperial Game Engine 2 v47.6 Patch
[Support C#] IGE3 takes maximum EmptyMon Sep 05, 2022 4:47 pm by thekohedlo

» [Released] Imperial Game Engine 2 v47.5 Patch
[Support C#] IGE3 takes maximum EmptyMon Sep 05, 2022 6:00 am by thekohedlo

» [Released] Imperial Game Engine 2 v47.4 Patch
[Support C#] IGE3 takes maximum EmptyFri Sep 02, 2022 5:06 pm by thekohedlo

» [Support C#] IGE3 takes maximum
[Support C#] IGE3 takes maximum EmptyThu Sep 01, 2022 5:18 pm by thekohedlo

» [Released] Imperial Game Engine 2 v47.3 Patch
[Support C#] IGE3 takes maximum EmptyThu Sep 01, 2022 5:01 pm by thekohedlo

» [WIP Log] Version 0.2
[Support C#] IGE3 takes maximum EmptyTue Aug 30, 2022 4:39 pm by thekohedlo

» [Released] Imperial Game Engine 2 v47.2 Patch
[Support C#] IGE3 takes maximum EmptyTue Aug 30, 2022 8:04 am by thekohedlo

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thekohedlo
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[Support C#] IGE3 takes maximum Empty [Support C#] IGE3 takes maximum

Post by thekohedlo Mon Dec 27, 2021 2:48 pm

[Support C#] IGE3 takes maximum and move in to C# language;
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[Support C#] IGE3 takes maximum Empty Re: [Support C#] IGE3 takes maximum

Post by thekohedlo Wed Dec 29, 2021 8:43 am

If C# rationall add, it must be used.
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[Support C#] IGE3 takes maximum Empty Re: [Support C#] IGE3 takes maximum

Post by thekohedlo Thu Dec 30, 2021 7:44 am



[xpn 2.2492]Imperial Game Engine 2 v43.8.4;
[Bugfix] ScriptEditor, CameraRotate.ifn incorrect;
[Bugfix] ScriptEditor, SceneRotate.ifn taftology sub-camera yaw,pitch, roll;

[xpn 2.2493]Imperial Game Engine 3 v0.2;
[New] Engine/Application;

[xpn 2.2494]Imperial Game Engine 2 v43.8.4;
[New] DirectX9 Renderer, preparings;
[xpn 2.2494]
[New] DirectX9 Renderer, GameConstruct integrated;
[New] DirectX9 Renderer, GameNexter, Construct,- FPS statistics;

[xpn 2.2494]
[New] DirectX9 Renderer, Camera integrated;
[Bugfix] Returning gameengine in to o C# D++ F# union language;
[New] GameProject CSharp language support;
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[Support C#] IGE3 takes maximum Empty Re: [Support C#] IGE3 takes maximum

Post by thekohedlo Sun Mar 27, 2022 7:55 am

IGE2 actual
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[Support C#] IGE3 takes maximum Empty Re: [Support C#] IGE3 takes maximum

Post by thekohedlo Sat Jun 11, 2022 8:03 am

currently Collected c++ gameengine core;
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[Support C#] IGE3 takes maximum Empty Re: [Support C#] IGE3 takes maximum

Post by thekohedlo Wed Aug 31, 2022 8:17 am

IGE2 meets real experience;

there some ideas for gen 3 stability;
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[Support C#] IGE3 takes maximum Empty Re: [Support C#] IGE3 takes maximum

Post by thekohedlo Thu Sep 01, 2022 5:18 pm

looks like IGE2 development, actual in next 10 years;

total working preseeing - more 100 years;
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