[Support C#] IGE3 takes maximum
Imperial Game Engine 2-academicall class gameengine by one programmist :: Imperial Game Engine 3- an Game Engine
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[Support C#] IGE3 takes maximum
[Support C#] IGE3 takes maximum and move in to C# language;
thekohedlo- Admin
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Re: [Support C#] IGE3 takes maximum
If C# rationall add, it must be used.
thekohedlo- Admin
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Re: [Support C#] IGE3 takes maximum
[xpn 2.2492]Imperial Game Engine 2 v43.8.4;
[Bugfix] ScriptEditor, CameraRotate.ifn incorrect;
[Bugfix] ScriptEditor, SceneRotate.ifn taftology sub-camera yaw,pitch, roll;
[xpn 2.2493]Imperial Game Engine 3 v0.2;
[New] Engine/Application;
[xpn 2.2494]Imperial Game Engine 2 v43.8.4;
[New] DirectX9 Renderer, preparings;
[xpn 2.2494]
[New] DirectX9 Renderer, GameConstruct integrated;
[New] DirectX9 Renderer, GameNexter, Construct,- FPS statistics;
[xpn 2.2494]
[New] DirectX9 Renderer, Camera integrated;
[Bugfix] Returning gameengine in to o C# D++ F# union language;
[New] GameProject CSharp language support;
thekohedlo- Admin
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Re: [Support C#] IGE3 takes maximum
IGE2 actual
thekohedlo- Admin
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Re: [Support C#] IGE3 takes maximum
currently Collected c++ gameengine core;
thekohedlo- Admin
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Re: [Support C#] IGE3 takes maximum
IGE2 meets real experience;
there some ideas for gen 3 stability;
there some ideas for gen 3 stability;
thekohedlo- Admin
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Re: [Support C#] IGE3 takes maximum
looks like IGE2 development, actual in next 10 years;
total working preseeing - more 100 years;
total working preseeing - more 100 years;
thekohedlo- Admin
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Re: [Support C#] IGE3 takes maximum
Support of C# with C++ and C as mutator for editors, deprecated.
thekohedlo- Admin
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» [Plans to 2022] IGE2,IGE3,IGE Projects mining, Resourcing;
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» win 8-10 problems support bat.cmd.txt
» IGE2 Technicall Support
» [Support] All PC Machine chipsets;
» [Source Code Support] For stable serious projects;
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