[Mod WorkSpace] WIPs For AK as mod
Imperial Game Engine 2-academicall class gameengine by one programmist :: Imperial Game Engine 2- Projects :: [Mod project]Assault Knights v1
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[Mod WorkSpace] WIPs For AK as mod
Workspace: https://drive.google.com/drive/u/1/folders/1haqwLXUUniQan07ne7thb6YgyK4n1nDS
Game Server plann:
- daily modem server game hosting for two hours according public plann record.
For example:
[January 19, 2022] From 12.00 PM to 2.00 PM.
---------------------------------
[WorkList] WIPs For AK as mod:
- terrain systems; (planetaric, rectanglic);
- PlayerSpawner UIDMatrix;
(bugs) Server cant make recordings from Clients replications; Only after "manuall registration" by adding server files;
(bugs) Game Design "blind mode", throught lacking knowladge about Exo-Mech World;
Game Server plann:
- daily modem server game hosting for two hours according public plann record.
For example:
[January 19, 2022] From 12.00 PM to 2.00 PM.
---------------------------------
[WorkList] WIPs For AK as mod:
- terrain systems; (planetaric, rectanglic);
- PlayerSpawner UIDMatrix;
(bugs) Server cant make recordings from Clients replications; Only after "manuall registration" by adding server files;
(bugs) Game Design "blind mode", throught lacking knowladge about Exo-Mech World;
Last edited by thekohedlo on Thu Jan 20, 2022 8:53 am; edited 2 times in total
thekohedlo- Admin
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Re: [Mod WorkSpace] WIPs For AK as mod
[GameModProject]_AssaultKnights_v0.6.3_[1256][xpn-4.78]
Understanding of the story:
time- future;
noncivils colonize others planets (with pterodactels, volcanic terrains)
preforms tasks with using exo-tanks, exo-robots;
Understanding of the story:
time- future;
noncivils colonize others planets (with pterodactels, volcanic terrains)
preforms tasks with using exo-tanks, exo-robots;
thekohedlo- Admin
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Re: [Mod WorkSpace] WIPs For AK as mod
need looks like dropbox workspace folder.
if not, then i opens own root folder as modder for ak1.
if not, then i opens own root folder as modder for ak1.
thekohedlo- Admin
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Re: [Mod WorkSpace] WIPs For AK as mod
[one problem] composing warfares with non-military developers needs. (ip1 ch 2)
thekohedlo- Admin
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Re: [Mod WorkSpace] WIPs For AK as mod
the plann: 80% time to engine fuil, 20% time projects uprising;
thekohedlo- Admin
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Re: [Mod WorkSpace] WIPs For AK as mod
singleplayer actuall with multiplayer mode
thekohedlo- Admin
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Re: [Mod WorkSpace] WIPs For AK as mod
if the project serious, need to assign people and save time in next 30 years, and make career.
thekohedlo- Admin
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Re: [Mod WorkSpace] WIPs For AK as mod
if project matual, need presence of all; Lacking gamedesign document;
thekohedlo- Admin
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Re: [Mod WorkSpace] WIPs For AK as mod
daily updates at workspace;
thekohedlo- Admin
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Re: [Mod WorkSpace] WIPs For AK as mod
test: network working, but globally need manual approvings every at server as script-tag;
----------------------------------------
ps: is active worldwide as in web, as for online games;
----------------------------------------
ps: is active worldwide as in web, as for online games;
Last edited by thekohedlo on Sat Feb 05, 2022 12:03 pm; edited 1 time in total
thekohedlo- Admin
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Re: [Mod WorkSpace] WIPs For AK as mod
for all externall resources, better have also reccomendationall sources
thekohedlo- Admin
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Re: [Mod WorkSpace] WIPs For AK as mod
for completeness and perfectness, if need i compose remake gamedocumentation minor class;
updates info readed;
updates info readed;
thekohedlo- Admin
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Re: [Mod WorkSpace] WIPs For AK as mod
mech commander 2 demo project viewed;
thekohedlo- Admin
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Re: [Mod WorkSpace] WIPs For AK as mod
my personally: i have whitespaces of metters (undedicated)
thekohedlo- Admin
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Re: [Mod WorkSpace] WIPs For AK as mod
IGE2 compartible with AK assets; As for AK2 i cant legally unpack unity 3D engine packages with the resources;
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Re: [Mod WorkSpace] WIPs For AK as mod
the plann for next 30 years.
-60-80 % personall studios daily time to ige2 gameengine support;
-10-20% personall studios daily time to ige2 projects;
-60-80 % personall studios daily time to ige2 gameengine support;
-10-20% personall studios daily time to ige2 projects;
thekohedlo- Admin
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Re: [Mod WorkSpace] WIPs For AK as mod
Mod levels :
- graphics;
- collisions;
- design;
- game-prototype;
- graphics;
- collisions;
- design;
- game-prototype;
thekohedlo- Admin
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Re: [Mod WorkSpace] WIPs For AK as mod
about maps, builded minimap core goal;
i think, comparable with good design; In process of styduing;
Beginning: garage and local arena;
i think, comparable with good design; In process of styduing;
Beginning: garage and local arena;
thekohedlo- Admin
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Re: [Mod WorkSpace] WIPs For AK as mod
ip internet was restored. Now have insight in to american mech styles.
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Re: [Mod WorkSpace] WIPs For AK as mod
design: avalaible as for two variants of server. 5000+pointklicker, or x16-64 wasd gamefield.
as for my, i miss military training. Only non-matrial mortal kombat.
(design, i kognate ak1rs, as colonization of planets, where human triggers meet dinosaurs, and orher scaut-camp tasks)
as for my, i miss military training. Only non-matrial mortal kombat.
(design, i kognate ak1rs, as colonization of planets, where human triggers meet dinosaurs, and orher scaut-camp tasks)
thekohedlo- Admin
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Re: [Mod WorkSpace] WIPs For AK as mod
the project pay method according price lists; (way, dividion product in to demo and full featured edition)
success for ak project: in constant internet ip + fulltime day by day development;
making ~20. 000 assets.
making AK videos for DarkNet Videos;
mature viewpoint guarantee missing errors;
success for ak project: in constant internet ip + fulltime day by day development;
making ~20. 000 assets.
making AK videos for DarkNet Videos;
mature viewpoint guarantee missing errors;
thekohedlo- Admin
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Re: [Mod WorkSpace] WIPs For AK as mod
there was received some insight on MW western traditions; Exists many books;
- there workings for the project unnamed, with right titeling DRGS;
- there, among some persecutions as sugested from "the old", planned log info;
- there workings for the project unnamed, with right titeling DRGS;
- there, among some persecutions as sugested from "the old", planned log info;
thekohedlo- Admin
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Re: [Mod WorkSpace] WIPs For AK as mod
development successfull but not safe if open; I prefer go in underfield;
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Re: [Mod WorkSpace] WIPs For AK as mod
project to hard controll; Is need to stop for peace purposes;
thekohedlo- Admin
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Re: [Mod WorkSpace] WIPs For AK as mod
normalls and specular maps ready
thekohedlo- Admin
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Re: [Mod WorkSpace] WIPs For AK as mod
the promised land preparings;
need: info on maps; books on mw not buyed;
IGE2 comutate new features;
need: info on maps; books on mw not buyed;
IGE2 comutate new features;
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Re: [Mod WorkSpace] WIPs For AK as mod
[youtube]h1_J-UG-3QQ[/youtube]
thekohedlo- Admin
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Re: [Mod WorkSpace] WIPs For AK as mod
[youtube]b1RitVuOa84[/youtube]
thekohedlo- Admin
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Re: [Mod WorkSpace] WIPs For AK as mod
[youtube]zt_mUOWdHZ0[/youtube]
thekohedlo- Admin
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Re: [Mod WorkSpace] WIPs For AK as mod
[youtube]tuPQgv-ygTc[/youtube]
thekohedlo- Admin
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Re: [Mod WorkSpace] WIPs For AK as mod
[youtube]9yBfTe9kshM[/youtube]
thekohedlo- Admin
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Re: [Mod WorkSpace] WIPs For AK as mod
there, skeletal annimation externall, meet hard opposition close to bann.
all, content stored.
preformed daily xpns;
for shootings, exists military-cards;
all, content stored.
preformed daily xpns;
for shootings, exists military-cards;
thekohedlo- Admin
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Re: [Mod WorkSpace] WIPs For AK as mod
therer IGE2 mod, alternatively-free for developers, without sufficient riscs.
thekohedlo- Admin
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Re: [Mod WorkSpace] WIPs For AK as mod
the mod, collecting best assets in .ipk container. (example last ige2.45 demos);
size: from 1- to 100gb
size: from 1- to 100gb
thekohedlo- Admin
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Re: [Mod WorkSpace] WIPs For AK as mod
Ok. Assault Knights kommunity, WOW Studio, waiting as CoModders from DRGS even small conference videos about as guidance and ready per next day to milestoning;
also new designs, resource packs minor priority;
also new designs, resource packs minor priority;
thekohedlo- Admin
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Re: [Mod WorkSpace] WIPs For AK as mod
[GoodNews] All assets stored and unpacked; Ab.10.0gb; Possible adding updates; Even emptyfolders design titles for maps;
>Currently IGE2 upgraded to all progressive PC features;
>Currently IGE2 upgraded to all progressive PC features;
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Re: [Mod WorkSpace] WIPs For AK as mod
RisingUP graphics need tests;
(Many opengl api functions untested)
Waiting on "Map list". Whore to riseup to game level, i preforms;
(Many opengl api functions untested)
Waiting on "Map list". Whore to riseup to game level, i preforms;
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Re: [Mod WorkSpace] WIPs For AK as mod
StoryLine Received:
[url=https://m.imdb.com/title/tt11535422/]https://m.imdb.com/title/tt11535422/[/url]
Executing workings as day-milestones;
Asset Pack: Akros;
Project Branch: IGE2 variant for DRGS;
[url=https://m.imdb.com/title/tt11535422/]https://m.imdb.com/title/tt11535422/[/url]
Executing workings as day-milestones;
Asset Pack: Akros;
Project Branch: IGE2 variant for DRGS;
thekohedlo- Admin
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Imperial Game Engine 2-academicall class gameengine by one programmist :: Imperial Game Engine 2- Projects :: [Mod project]Assault Knights v1
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